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v0.31:Reclaim fortress mode

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Revision as of 06:34, 1 June 2010 by Falldog (talk | contribs) (Confirmed reclaiming buildings... a bit awkward.)
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This article is about an older version of DF.

At the moment, it appears that Reclaiming a fortress is little different than a normal embark. The prepare for journey screen is identical to a normal embark (as opposed to selecting vague soldier/civilian specialties), with the same number of points for item selection. Dwarves left alive on abandon are nowhere to be found, and animals are all dead. Food items in barrels rot away for the reclaim. Prepared meals tend to be scattered everywhere but are still dwarf-edible. All mud and other spatters are cleaned up on reclaim, so you'll end up with some very clean caverns.

Enemies that existed during abandonment will still be there if you reclaim the fortress immediately afterwords. For some reason they will be set to friendly (Goblin ambushers set to friendly).

Also, beds that were in/set as a Barracks when the fortress was abandoned will stay right where they are when Re-claimed.

Reclaiming buildings

In order to reclaim a building for your dwarves to use, say a Template:L, you will need to reclaim all of the items that make up that Template:L. You can do this two ways. First, you can hit t and move the cursor over the building, which will show all of the items within the building. This includes the materials used to build it. Just hit f on each one to reclaim those items. Alternatively, when you are reclaiming items via the Stock screen any items that are part of a building can be reclaimed there as well. However, you won't know which ones those are, so for specific workshops it's easiest if you claim each one separately.

It is also possible to designate multiple items and workshops by using d > b (>c claim is defaulted). This makes it easier to clean up everything and reclaim undisturbed stockpiles.