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Difference between revisions of "v0.31:Shell"

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(Added in current bugged functionality)
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{{av}}{{elven}}A '''Shell''' is produced by {{L|Fishery|preparing}} a shelled {{L|fish}}, such as a {{L|turtle}} or {{L|cave lobster}}, via {{L|Fish cleaner|Fish cleaning}}.
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{{av}}{{elven}}A '''Shell''' is produced by {{L|Fishery|preparing}} a shelled {{L|fish}}, such as a raw {{L|turtle}}, via {{L|Fish cleaner|Fish cleaning}}. It has been reported that in DF2010, a {{L|cave lobster}} does not produce a shell. {{verify}}
  
 
Unlike in previous versions of the game, shells are not left behind when a dwarf {{L|cook}}s or {{L|food|eat}}s a shelled creature.
 
Unlike in previous versions of the game, shells are not left behind when a dwarf {{L|cook}}s or {{L|food|eat}}s a shelled creature.
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Shells can be crafted at a {{L|craftsdwarf's workshop}} using the {{L|bone carver}} skill.  However, due to a bug, attempting to create shell crafts, helms, leggings, or gauntlets will not create the proper items.  Your {{L|bone carver}} will gain experience but not do anything.  The only thing shells can currently{{version|0.31.03}} be used for is {{L|strange mood|strange moods}} and {{L|decoration|decorating}}.   
 
Shells can be crafted at a {{L|craftsdwarf's workshop}} using the {{L|bone carver}} skill.  However, due to a bug, attempting to create shell crafts, helms, leggings, or gauntlets will not create the proper items.  Your {{L|bone carver}} will gain experience but not do anything.  The only thing shells can currently{{version|0.31.03}} be used for is {{L|strange mood|strange moods}} and {{L|decoration|decorating}}.   
  
Shells currently cannot be acquired via {{L|trading}}, {{verify}} but fish that produce shells can.
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Shells currently cannot be acquired via {{L|trading}}.  The fish the traders provide has already been processed and does not provide a shell.
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The combination of the common requirement for shells during Strange Moods, the bug that causes shell-producing fish to be unavailable in many maps, the inability to trade and get shells may lead to unresolvable Strange Moods.  It is possible to modify the raws to allow other creates to produce shells if the player is so inclined:
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1) In raw/objects/creature_domestic.txt, find "[CREATURE:COW]"
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2) alter the [BODY] section to include ":SHELL" i.e, [BODY:QUADRUPED_HOOF:TAIL:2EYES:SHELL:BRAIN...]
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3) Add the following 3 lines (immediately following the [BODY] line should be fine):
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[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]
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[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]
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[BODY_DETAIL_PLAN:SHELL_POSITIONS]
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4) If you wish to apply this change to a game in progress, remember to alter the copy of creature_domestic.txt contained in your saves folder, as each game has its own copies of the raws.
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5) Slaughtering a cow should now produce a "Stray Cow shell" usable by dwarves stuck in strange moods.

Revision as of 20:09, 29 April 2010

This article is about an older version of DF.

Template:ElvenA Shell is produced by Template:L a shelled Template:L, such as a raw Template:L, via Template:L. It has been reported that in DF2010, a Template:L does not produce a shell. [Verify]

Unlike in previous versions of the game, shells are not left behind when a dwarf Template:Ls or Template:Ls a shelled creature.

Shells are considered to be a part of the Template:L or Template:L and not their own material type. To store them in a Template:L enable refuse -> body parts -> turtle and cave lobster.

Shells can be crafted at a Template:L using the Template:L skill. However, due to a bug, attempting to create shell crafts, helms, leggings, or gauntlets will not create the proper items. Your Template:L will gain experience but not do anything. The only thing shells can currentlyv0.31.03 be used for is Template:L and Template:L.

Shells currently cannot be acquired via Template:L. The fish the traders provide has already been processed and does not provide a shell.

The combination of the common requirement for shells during Strange Moods, the bug that causes shell-producing fish to be unavailable in many maps, the inability to trade and get shells may lead to unresolvable Strange Moods. It is possible to modify the raws to allow other creates to produce shells if the player is so inclined:

1) In raw/objects/creature_domestic.txt, find "[CREATURE:COW]"

2) alter the [BODY] section to include ":SHELL" i.e, [BODY:QUADRUPED_HOOF:TAIL:2EYES:SHELL:BRAIN...]

3) Add the following 3 lines (immediately following the [BODY] line should be fine): [USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE] [USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE] [BODY_DETAIL_PLAN:SHELL_POSITIONS]

4) If you wish to apply this change to a game in progress, remember to alter the copy of creature_domestic.txt contained in your saves folder, as each game has its own copies of the raws.

5) Slaughtering a cow should now produce a "Stray Cow shell" usable by dwarves stuck in strange moods.