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Difference between revisions of "v0.31:Tutorials"

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{{av}}
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[[File:NoFunAllowed.jpg|thumb|right|Of course, instead of trial and error you could also just read the wiki...]]
 
[[File:NoFunAllowed.jpg|thumb|right|Of course, instead of trial and error you could also just read the wiki...]]
Dwarf Fortress started as a pretty complex game back in the days when it was 2D and barely had a quarter of the features it has now. It's easy to get overwhelmed when you first fire it up. Don't worry though, following a tutorial is a very easy way to learn the game in an afternoon.
+
Dwarf Fortress started as a pretty complex game back in the days when it was 2D and barely had a quarter of the features it has now. It's easy to get overwhelmed when you first fire it up. Don't worry though, following a tutorial is a very easy way to learn the basics of the game in an afternoon.
  
 
Don't worry if you don't understand why you do things on your first run, even after reading the tutorial's explanation. If one particular thing bugs you, try starting a new fort and skipping it, then seeing what goes wrong! Especially in the current version, trial and error is great way of having lots of [[fun]].
 
Don't worry if you don't understand why you do things on your first run, even after reading the tutorial's explanation. If one particular thing bugs you, try starting a new fort and skipping it, then seeing what goes wrong! Especially in the current version, trial and error is great way of having lots of [[fun]].
  
= Installing and Running the Game =
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== Installing and Running the Game ==
  
If you have not installed the game yet see {{L|Installation}}.
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If you have not installed the game yet see [[Installation]].
  
= Learning Fortress Mode =
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== Learning Fortress Mode ==
  
 
Most of the tutorials were written for the older (40d) version of Dwarf Fortress. But nonetheless, they are still helpful. If you get stuck within a specific aspect of the game then [[Special:Search|search]] the wiki and don't hesitate to ask questions in the [http://www.bay12forums.com/smf/index.php?board=7.0 forum].
 
Most of the tutorials were written for the older (40d) version of Dwarf Fortress. But nonetheless, they are still helpful. If you get stuck within a specific aspect of the game then [[Special:Search|search]] the wiki and don't hesitate to ask questions in the [http://www.bay12forums.com/smf/index.php?board=7.0 forum].
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The following tutorials will walk you through world generation, embarking with your 7 dwarves, game basics, and building a full-fledged fortress.
 
The following tutorials will walk you through world generation, embarking with your 7 dwarves, game basics, and building a full-fledged fortress.
  
== Recommended tutorials and wiki articles==
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=== Recommended tutorials and wiki articles===
[[File:FlowchartDF.png|thumb|right|200px|{{L|From Caravan to Happy Dwarves}} - This is a flowchart showing approximately what sequence of actions players usually take when starting up a new fort.]]
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[[File:FlowchartDF.png|thumb|right|200px|[[From Caravan to Happy Dwarves]] - This is a flowchart showing approximately what sequence of actions players usually take when starting up a new fort.]]
'''For DF2010:''' (the current version)
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'''For v0.31:''' (the current version)
*{{L|Bentgirder}}. A good, mostly-complete tutorial.
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*[http://dftutorial.wordpress.com/ I Play Dwarf Fortress - (And You Can Too!)] Play-Along Beginner's Guide With Pictures
*{{L|Quickstart guide|The Fortress Mode Quickstart Guide}}
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*[[Bentgirder]]. A good, mostly-complete tutorial.
*{{L|From Caravan to Happy Dwarves}}. A minimalistic, but great, diagram (maybe for players with a bit more experience).
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*[[Quickstart guide|The Fortress Mode Quickstart Guide]]
 +
*[[From Caravan to Happy Dwarves]]. A minimalistic, but great, diagram (maybe for players with a bit more experience).
 
*[[User:Calite#Jumping_into_Dwarf_Fortress_Mode|Jumping Into Fortress Mode]]. An outline of main concepts, though it lacks any technical help.
 
*[[User:Calite#Jumping_into_Dwarf_Fortress_Mode|Jumping Into Fortress Mode]]. An outline of main concepts, though it lacks any technical help.
  
'''For the 40d Version:''' (but still really great for beginners)
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'''For the old versions:''' (but still really great for beginners)
 
*[[40d:Video_tutorials|The legendary video tutorials by Captain Duck]].
 
*[[40d:Video_tutorials|The legendary video tutorials by Captain Duck]].
 
*[http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/ The Complete and Utter Newby Tutorial for Dwarf Fortress] with lots of screenshots ([http://www.bay12forums.com/smf/index.php?topic=31928.0 forum thread])
 
*[http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/ The Complete and Utter Newby Tutorial for Dwarf Fortress] with lots of screenshots ([http://www.bay12forums.com/smf/index.php?topic=31928.0 forum thread])
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*[[40d:What should I build first|"What should I build first?"]]
 
*[[40d:What should I build first|"What should I build first?"]]
  
== Specific Elements ==
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=== Specific Elements ===
  
 
These are not necessarily tutorials, but they can help out with specific parts of the game.
 
These are not necessarily tutorials, but they can help out with specific parts of the game.
  
*'''{{L|Important advice|Important Advice}}''' - Disregard at your own risk.
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*'''[[Important advice|Important Advice]]''' - Disregard at your own risk.
  
 
=== Basics of World Generation ===
 
=== Basics of World Generation ===
  
*{{L|World generation}}
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*[[World generation]]
*{{L|Map legend}}
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*[[Map legend]]
  
 
=== Basics of Embarking ===
 
=== Basics of Embarking ===
  
*{{L|Embark}}
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*[[Embark]]
*{{L|Location}}
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*[[Location]]
*{{L|Biome}}
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*[[Biome]]
*{{L|Surroundings}}
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*[[Surroundings]]
  
 
=== Feeding Dwarves ===
 
=== Feeding Dwarves ===
  
There are several ways to {{L|Food|feed}} your dwarves. Your initial supplies will run out, but {{L|fishing}} and {{L|plant gathering}} are easy ways to get additional food in a starting fortress. The default embark group starts with a {{L|fisherdwarf}}; you'll need a {{L|fishery}} workshop to clean the fish your fisherdwarf catches, to make them edible.
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There are several ways to [[Food|feed]] your dwarves. Your initial supplies will run out, but [[fishing]] and [[plant gathering]] are easy ways to get additional food in a starting fortress. The default embark group starts with a [[fisherdwarf]]; you'll need a [[fishery]] workshop to clean the fish your fisherdwarf catches, to make them edible.
  
It is very important to have enough {{L|alcohol}} for your dwarves, so building a {{L|still}} is almost a requirement during the first year. {{L|trading|Caravans}} bring some drinks, but not enough.
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It is very important to have enough [[alcohol]] for your dwarves, so building a [[still]] is almost a requirement during the first year. [[trading|Caravans]] bring some drinks, but not enough.
  
To ensure sustenance when the fortress grows, {{L|farming}} is the most reliable way. Above-ground farm plots are easy to set up (if you have soil on your map), but require {{L|seed}}s that can be obtained from gathered plants or by trading with humans or elves.
+
To ensure sustenance when the fortress grows, [[farming]] is the most reliable way. Above-ground farm plots are easy to set up (if you have soil on your map), but require [[seed]]s that can be obtained from gathered plants or by trading with humans or elves.
  
Buying food from {{L|trading|caravans}} is a good way to prevent shortages.
+
Buying food from [[trading|caravans]] is a good way to prevent shortages.
  
 
See:
 
See:
*{{L|Farming}}
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*[[Farming]]
*{{L|Meat industry}}
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*[[Meat industry]]
*{{L|Fishing}}
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*[[Fishing]]
*{{L|Herbalist|Gathering plants}}
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*[[Herbalist|Gathering plants]]
*{{L|Trading|Trading for food}}
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*[[Trading|Trading for food]]
*And not to forget: {{L|Alcohol}}
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*And not to forget: [[Alcohol]]
  
 
=== Mining and Minerals ===
 
=== Mining and Minerals ===
  
*{{L|The Non-Dwarf's Guide to Rock}} - A primer, explaining geology in so far as it is implemented in Dwarf Fortress. Note that DF geology is actually quite realistic, so knowledge of real world geology could make much of the game seem very familiar to you.
+
*[[The Non-Dwarf's Guide to Rock]] - A primer, explaining geology in so far as it is implemented in Dwarf Fortress. Note that DF geology is actually quite realistic, so knowledge of real world geology could make much of the game seem very familiar to you.
  
 
=== Defending Against Enemies ===
 
=== Defending Against Enemies ===
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This is one of the most challenging aspects of the game, so if you feel confused even after reading all of this then you are not alone.
 
This is one of the most challenging aspects of the game, so if you feel confused even after reading all of this then you are not alone.
  
*{{L|Military design}}
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*[[Military quickstart]]
*{{L|Armor}} and {{L|Weapon}}s
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*[[Military]] - or for a complete explanation and walkthrough of the military menu (advisable to look at first) the [[Military interface]]
*{{L|Sparring}}
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*[[Armor]] and [[Weapon]]s
*{{L|Trap}}s
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*[[Sparring]]
 +
*[[Trap]]s
  
=Adventure Mode=
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==Adventure Mode==
  
Currently the only tutorial for {{L|Adventurer mode|Adventure Mode}} is the {{L|Adventure mode quick start}} guide. Adventure mode is significantly less complex than Fortress Mode though, so that guide will probably be enough to get your started.
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Currently the only tutorial for [[Adventurer mode|Adventure Mode]] is the [[Adventure mode quick start]] guide. Adventure mode is significantly less complex than Fortress Mode though, so that guide will probably be enough to get you started.
  
Also see the {{L|Adventurer mode|Adventure Mode Reference Guide}}.
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Also see the [[Adventurer mode|Adventure Mode Reference Guide]].
  
  
 
{{Getting Started}}
 
{{Getting Started}}
{{Category|Guides}}
 

Latest revision as of 10:26, 3 July 2012

This article is about an older version of DF.
Of course, instead of trial and error you could also just read the wiki...

Dwarf Fortress started as a pretty complex game back in the days when it was 2D and barely had a quarter of the features it has now. It's easy to get overwhelmed when you first fire it up. Don't worry though, following a tutorial is a very easy way to learn the basics of the game in an afternoon.

Don't worry if you don't understand why you do things on your first run, even after reading the tutorial's explanation. If one particular thing bugs you, try starting a new fort and skipping it, then seeing what goes wrong! Especially in the current version, trial and error is great way of having lots of fun.

Installing and Running the Game[edit]

If you have not installed the game yet see Installation.

Learning Fortress Mode[edit]

Most of the tutorials were written for the older (40d) version of Dwarf Fortress. But nonetheless, they are still helpful. If you get stuck within a specific aspect of the game then search the wiki and don't hesitate to ask questions in the forum.

The following tutorials will walk you through world generation, embarking with your 7 dwarves, game basics, and building a full-fledged fortress.

Recommended tutorials and wiki articles[edit]

From Caravan to Happy Dwarves - This is a flowchart showing approximately what sequence of actions players usually take when starting up a new fort.

For v0.31: (the current version)

For the old versions: (but still really great for beginners)

Specific Elements[edit]

These are not necessarily tutorials, but they can help out with specific parts of the game.

Basics of World Generation[edit]

Basics of Embarking[edit]

Feeding Dwarves[edit]

There are several ways to feed your dwarves. Your initial supplies will run out, but fishing and plant gathering are easy ways to get additional food in a starting fortress. The default embark group starts with a fisherdwarf; you'll need a fishery workshop to clean the fish your fisherdwarf catches, to make them edible.

It is very important to have enough alcohol for your dwarves, so building a still is almost a requirement during the first year. Caravans bring some drinks, but not enough.

To ensure sustenance when the fortress grows, farming is the most reliable way. Above-ground farm plots are easy to set up (if you have soil on your map), but require seeds that can be obtained from gathered plants or by trading with humans or elves.

Buying food from caravans is a good way to prevent shortages.

See:

Mining and Minerals[edit]

  • The Non-Dwarf's Guide to Rock - A primer, explaining geology in so far as it is implemented in Dwarf Fortress. Note that DF geology is actually quite realistic, so knowledge of real world geology could make much of the game seem very familiar to you.

Defending Against Enemies[edit]

This is one of the most challenging aspects of the game, so if you feel confused even after reading all of this then you are not alone.

Adventure Mode[edit]

Currently the only tutorial for Adventure Mode is the Adventure mode quick start guide. Adventure mode is significantly less complex than Fortress Mode though, so that guide will probably be enough to get you started.

Also see the Adventure Mode Reference Guide.