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Difference between revisions of "v0.31:Undead"

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(Dealing with skeletal undead.)
(The undead are not so invincible anymore.)
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== Toughness ==
 
== Toughness ==
  
The undead are '''really''' tough, they will very likely never die to barehanded combat, and early forts will crumble [http://www.bay12games.com/forum/index.php?topic=52078.msg1129992#msg1129992 to even a undead fox], bring a slicing weapon of some sort if you expect to fight undead.
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The undead are '''really''' tough, bring a slicing weapon of some sort if you expect to fight undead.
  
== Impossible? ==
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As of 31.03, undead have a health point system. So, in toady's words; "Undead aren't quite where they need to be yet (skeletons in particular still don't understand how the skull and spine should be holding them together), but they are more killable in this versionSince they don't make sense in the first place, there's a sort of hitpoint system for them now that'll get them dead eventually if you don't break them apart, though punching a skeleton to death takes a long time in this system and maces are still a bit underpowered. The undead HP will be revisited once the undead have more of a basis in the underlying reality. I'll get to maces etc. sooner."
 
 
Contrary to the above post, even with a slicing weapon you can't destroy undead. Zombies, though, they die quickly and easily.  Skeletons you can pound on with a steel battle axe until you get over-exerted, all their limbs have red wounds and they're pretty much useless, but they still won't die.  Hopefully this gets fixed in the next patch.
 
 
 
Skeletons are supposed to be walking masses of bones held together by rotten tendons, ligaments and suchReports indicate an adventurer hacked at a skeletal groundhog for numerous combat rounds but never broke off any limbs;  The best he got was to knock a tooth out, and of course that didn't slow it down at all.
 
 
 
So until this gets fixed, you should avoid evil biomes like the plague when choosing a fortress site, particularly in view of the fact that ALL undead creatures get the building destroyer 1 tag added to them so they can break down doors and the like.
 
 
 
== Dealing with skeletal undead ==
 
 
 
Well, the only way to deal with them is to trap them, so all of you who didn't want to use traps and embarked on a evil biome, it's your dwarves or the traps. Unless you get '''really''' lucky with a bridge trap of some sort.
 

Revision as of 09:50, 21 April 2010

This article is about an older version of DF.

Template:Elven

Toughness

The undead are really tough, bring a slicing weapon of some sort if you expect to fight undead.

As of 31.03, undead have a health point system. So, in toady's words; "Undead aren't quite where they need to be yet (skeletons in particular still don't understand how the skull and spine should be holding them together), but they are more killable in this version. Since they don't make sense in the first place, there's a sort of hitpoint system for them now that'll get them dead eventually if you don't break them apart, though punching a skeleton to death takes a long time in this system and maces are still a bit underpowered. The undead HP will be revisited once the undead have more of a basis in the underlying reality. I'll get to maces etc. sooner."