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Difference between revisions of "v0.31:Weapon token"

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*size
 
*size
| Volume of weapon in <s>mililiters or milimetres</s> centimetres cubed(e.g. iron mace weighs ~ 6,2kg, copper halberd ~ 10,7kg etc.). <font color="red">Required</font>.
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| Volume of weapon in mL or cm^3 cubed. <font color="red">Required</font>.
  
 
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*size
 
*size
| Creatures under this size (in centimetres cubed) must use the weapon two-handed. <font color="red">Required</font>.
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| Creatures under this size (in cm^3) must use the weapon two-handed. <font color="red">Required</font>.
  
 
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*size
 
*size
| Minimum body size (in centimetres cubed) to use the weapon at all (multigrasp required until TWO_HANDED value) <font color="red">Required</font>.
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| Minimum body size (in cm^3) to use the weapon at all (multigrasp required until TWO_HANDED value) <font color="red">Required</font>.
  
 
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*value
 
*value
| Number of bars needed for forging, as well as the amount gained from melting <font color="red">Required</font>.
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| Number of bar units needed for forging, as well as the amount gained from melting. No weapons currently have a correct MATERIAL_SIZE by default{{version|0.31.12}}. <font color="red">Required</font>.
  
 
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Revision as of 01:19, 5 September 2010

Template:AV

Token Arguments Description
ITEM_WEAPON
  • id
Token used to refer to the weapon. Required.
NAME
  • singular
  • plural
Name of the weapon. Required.
ADJECTIVE
  • adjective
Adjective of the weapon, e.g. the "large" in "large copper dagger".
SIZE
  • size
Volume of weapon in mL or cm^3 cubed. Required.
SKILL
  • Skill token
The skill to determine effectiveness in melee with this weapon. Required.
RANGED
  • Skill token
  • Ammo item token
Makes this a ranged weapon that uses the specified ammo. The specified skill determines accuracy in ranged combat.
SHOOT_FORCE
  • value
SHOOT_MAXVAL
  • value
TWO_HANDED
  • size
Creatures under this size (in cm^3) must use the weapon two-handed. Required.
MINIMUM_SIZE
  • size
Minimum body size (in cm^3) to use the weapon at all (multigrasp required until TWO_HANDED value) Required.
MATERIAL_SIZE
  • value
Number of bar units needed for forging, as well as the amount gained from melting. No weapons currently have a correct MATERIAL_SIZE by defaultv0.31.12. Required.
ATTACK
  • attacktype:BLUNT or EDGE
  • contact_area:value
  • penetration_size:value
  • verb2nd:string
  • verb3rd:string
  • noun:string
  • velocity_multiplier:value
You can have many ATTACK tags and one will be randomly selected for each attack, with EDGE attacks 100 times more common than BLUNT attacks. Required.
TRAINING Allows this weapon to be made of wood.
CAN_STONE Allows this weapon to be made of wood and obsidian.