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Difference between revisions of "v0.31:Weapon token"

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(not a token)
(reorder)
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|-
 
|-
| SKILL
+
| WEIGHT
 
|  
 
|  
*Skill token
+
| Unknown, unused.
| The skill to determine effectiveness in melee with this weapon. <font color="red">Required</font>.
 
 
 
|-
 
| RANGED
 
|
 
*Skill token
 
*Ammo item token
 
| Makes this a ranged weapon that uses the specified ammo. The specified skill determines accuracy in ranged combat.
 
  
 
|-
 
|-
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*value
 
*value
 
|
 
|
 +
 +
|-
 +
| SKILL
 +
|
 +
*Skill token
 +
| The skill to determine effectiveness in melee with this weapon. <font color="red">Required</font>.
 +
 +
|-
 +
| RANGED
 +
|
 +
*Skill token
 +
*Ammo item token
 +
| Makes this a ranged weapon that uses the specified ammo. The specified skill determines accuracy in ranged combat.
  
 
|-
 
|-
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*size
 
*size
 
| Minimum body size (in cm^3) to use the weapon at all (multigrasp required until TWO_HANDED value) <font color="red">Required</font>.
 
| Minimum body size (in cm^3) to use the weapon at all (multigrasp required until TWO_HANDED value) <font color="red">Required</font>.
 +
 +
|-
 +
| CAN_STONE
 +
|
 +
| Allows this weapon to be made from sharp stones (i.e. {{L|obsidian}}) plus a wood log.
 +
 +
|-
 +
| TRAINING
 +
|
 +
| Restricts this weapon to being made of wood.
  
 
|-
 
|-
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| You can have many ATTACK tags and one will be randomly selected for each attack, with EDGE attacks 100 times more common than BLUNT attacks. <font color="red">Required</font>.
 
| You can have many ATTACK tags and one will be randomly selected for each attack, with EDGE attacks 100 times more common than BLUNT attacks. <font color="red">Required</font>.
  
|-
 
| TRAINING
 
|
 
| Restricts this weapon to being made of wood.
 
 
|-
 
| CAN_STONE
 
|
 
| Allows this weapon to be made from sharp stones (i.e. {{L|obsidian}}) plus a wood log.
 
 
|}
 
|}
  
 
{{Category|Modding}}
 
{{Category|Modding}}
 
{{Category|Tokens}}
 
{{Category|Tokens}}

Revision as of 14:30, 24 February 2011

This article is about an older version of DF.
Token Arguments Description
NAME
  • singular
  • plural
Name of the weapon. Required.
ADJECTIVE
  • adjective
Adjective of the weapon, e.g. the "large" in "large copper dagger".
SIZE
  • size
Volume of weapon in mL or cm^3 cubed. Required.
WEIGHT Unknown, unused.
SHOOT_FORCE
  • value
SHOOT_MAXVEL
  • value
SKILL
  • Skill token
The skill to determine effectiveness in melee with this weapon. Required.
RANGED
  • Skill token
  • Ammo item token
Makes this a ranged weapon that uses the specified ammo. The specified skill determines accuracy in ranged combat.
TWO_HANDED
  • size
Creatures under this size (in cm^3) must use the weapon two-handed. Required.
MINIMUM_SIZE
  • size
Minimum body size (in cm^3) to use the weapon at all (multigrasp required until TWO_HANDED value) Required.
CAN_STONE Allows this weapon to be made from sharp stones (i.e. Template:L) plus a wood log.
TRAINING Restricts this weapon to being made of wood.
MATERIAL_SIZE
  • value
Number of bar units needed for forging, as well as the amount gained from melting. No weapons currently have a correct MATERIAL_SIZE by defaultv0.31.12. Required.
ATTACK
  • attacktype:BLUNT or EDGE
  • contact_area:value
  • penetration_size:value
  • verb2nd:string
  • verb3rd:string
  • noun:string
  • velocity_multiplier:value
You can have many ATTACK tags and one will be randomly selected for each attack, with EDGE attacks 100 times more common than BLUNT attacks. Required.