v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "v0.31:Weapon token"
Jump to navigation
Jump to search
(not a token) |
(reorder) |
||
Line 27: | Line 27: | ||
|- | |- | ||
− | | | + | | WEIGHT |
| | | | ||
− | + | | Unknown, unused. | |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
Line 50: | Line 42: | ||
*value | *value | ||
| | | | ||
+ | |||
+ | |- | ||
+ | | SKILL | ||
+ | | | ||
+ | *Skill token | ||
+ | | The skill to determine effectiveness in melee with this weapon. <font color="red">Required</font>. | ||
+ | |||
+ | |- | ||
+ | | RANGED | ||
+ | | | ||
+ | *Skill token | ||
+ | *Ammo item token | ||
+ | | Makes this a ranged weapon that uses the specified ammo. The specified skill determines accuracy in ranged combat. | ||
|- | |- | ||
Line 62: | Line 67: | ||
*size | *size | ||
| Minimum body size (in cm^3) to use the weapon at all (multigrasp required until TWO_HANDED value) <font color="red">Required</font>. | | Minimum body size (in cm^3) to use the weapon at all (multigrasp required until TWO_HANDED value) <font color="red">Required</font>. | ||
+ | |||
+ | |- | ||
+ | | CAN_STONE | ||
+ | | | ||
+ | | Allows this weapon to be made from sharp stones (i.e. {{L|obsidian}}) plus a wood log. | ||
+ | |||
+ | |- | ||
+ | | TRAINING | ||
+ | | | ||
+ | | Restricts this weapon to being made of wood. | ||
|- | |- | ||
Line 81: | Line 96: | ||
| You can have many ATTACK tags and one will be randomly selected for each attack, with EDGE attacks 100 times more common than BLUNT attacks. <font color="red">Required</font>. | | You can have many ATTACK tags and one will be randomly selected for each attack, with EDGE attacks 100 times more common than BLUNT attacks. <font color="red">Required</font>. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
{{Category|Modding}} | {{Category|Modding}} | ||
{{Category|Tokens}} | {{Category|Tokens}} |
Revision as of 14:30, 24 February 2011
This article is about an older version of DF. |
Token | Arguments | Description |
---|---|---|
NAME |
|
Name of the weapon. Required. |
ADJECTIVE |
|
Adjective of the weapon, e.g. the "large" in "large copper dagger". |
SIZE |
|
Volume of weapon in mL or cm^3 cubed. Required. |
WEIGHT | Unknown, unused. | |
SHOOT_FORCE |
|
|
SHOOT_MAXVEL |
|
|
SKILL |
|
The skill to determine effectiveness in melee with this weapon. Required. |
RANGED |
|
Makes this a ranged weapon that uses the specified ammo. The specified skill determines accuracy in ranged combat. |
TWO_HANDED |
|
Creatures under this size (in cm^3) must use the weapon two-handed. Required. |
MINIMUM_SIZE |
|
Minimum body size (in cm^3) to use the weapon at all (multigrasp required until TWO_HANDED value) Required. |
CAN_STONE | Allows this weapon to be made from sharp stones (i.e. Template:L) plus a wood log. | |
TRAINING | Restricts this weapon to being made of wood. | |
MATERIAL_SIZE |
|
Number of bar units needed for forging, as well as the amount gained from melting. No weapons currently have a correct MATERIAL_SIZE by defaultv0.31.12. Required. |
ATTACK |
|
You can have many ATTACK tags and one will be randomly selected for each attack, with EDGE attacks 100 times more common than BLUNT attacks. Required. |