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Difference between revisions of "v0.31:Worldgen Tricks"

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(There is no such thing as "adamantium" in Dwarf Fortress. Also, I'm not sure this page should even exist...)
m (Hmm...yes, there seems to be a rather irritating lack of science, let alone similar ideas, for 40.xx.)
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== Pave the streets with Adamantine ==
 
== Pave the streets with Adamantine ==
Adamantine spires reach at least up to the magma sea and no further than the lowest cavern so if you have three caverns then you want to set the levels below layer 5 to something large 100 being the max (this will give you 100 level spires embedded in complete layers of semi molten rock). Then for a possible bonus set levels below layer 4 to something large and the spires may or may not extend up into those layers. Using this technique i've had 4x4 embarks with 10k+ adamantine. Which is more than you could ever use.
+
Adamantine spires reach at least up to the magma sea and no further than the lowest cavern,so if you have three caverns, then you want to set the levels below layer 5 to something large, 100 being the max (this will give you 100 level spires embedded in complete layers of semi molten rock). Then for a possible bonus set levels below layer 4 to something large and the spires may or may not extend up into those layers. Using this technique I've had 4x4 embarks with 10k+ adamantine. Which is more than you could ever use.
 
''Sarudak''
 
''Sarudak''
  
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== Sedimentary Volcanoes ==
 
== Sedimentary Volcanoes ==
Setting the noise controls for weight, feature and smoothness very high will result in very large amounts of Volcano-sites, right next to large tracks of Sedimentary land.
+
Setting the noise controls for weight, feature and smoothness very high will result in very large amounts of volcano sites, right next to large tracts of sedimentary land.

Revision as of 11:06, 14 October 2018

Tricks with Worldgen

Pave the streets with Adamantine

Adamantine spires reach at least up to the magma sea and no further than the lowest cavern,so if you have three caverns, then you want to set the levels below layer 5 to something large, 100 being the max (this will give you 100 level spires embedded in complete layers of semi molten rock). Then for a possible bonus set levels below layer 4 to something large and the spires may or may not extend up into those layers. Using this technique I've had 4x4 embarks with 10k+ adamantine. Which is more than you could ever use. Sarudak

Tricks with PerfectWorldDFTool

Sedimentary Volcanoes

Setting the noise controls for weight, feature and smoothness very high will result in very large amounts of volcano sites, right next to large tracts of sedimentary land.