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Editing v0.31 Talk:Combat

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== Untrained, unarmed ==
 
== Untrained, unarmed ==
  
Had a thief show up, and sent the 4 closest dwarves to KILL him - untrained, unarmed, plus a (untrained) dog.  After ''four days'' of tag team action, with the gobbo delivering various wounds to the group, they finally bruised him into an early grave.  I had saved the part where the thief arrived, so I ran it a few more times - each time uglier than the next. Red wounds, one lost hand - and each time, days and days for the gobbo to succumb. [[wound|Cyan]] lungs/heart/kidneys/etc, every body part yellow or red, and he would still crawl toward the map edge. I guess 4 untrained adults (and the family dog) against one psychotic child armed with a bowie knife is not as good as one might have hoped.
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Had a thief show up, and sent the 4 closest dwarves to KILL him - untrained, unarmed, plus a (untrained) dog.  After ''four days'' of tag team action, with the gobbo delivering various wounds to the group, they finally bruised him into an early grave.  I had saved the part where the thief arrived, so I ran it a few more times - each time uglier than the next. Red wounds, one lost hand - and each time, days and days for the gobbo to succumb. {{L|wound|Cyan}} lungs/heart/kidneys/etc, every body part yellow or red, and he would still crawl toward the map edge. I guess 4 untrained adults (and the family dog) against one psychotic child armed with a bowie knife is not as good as one might have hoped.
 
On the Skill front, one dwarf went from No Skill to Competent Fighter and Wrestler (and Dabbling Striker) - seems that Skill is now more important than anything else (like size or numbers).--[[User:Albedo|Albedo]] 23:52, 19 April 2010 (UTC)
 
On the Skill front, one dwarf went from No Skill to Competent Fighter and Wrestler (and Dabbling Striker) - seems that Skill is now more important than anything else (like size or numbers).--[[User:Albedo|Albedo]] 23:52, 19 April 2010 (UTC)
  
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:I thought I remembered friendly fire from before. I think it's a function of skill... if they are very good, they always hit the target and nothing else; if they are pretty lousy, the trajectories may include other creatures or obstacles. Cannot confirm, though. --[[User:Zombiejustice|Zombiejustice]] 01:12, 12 May 2010 (UTC)
 
:I thought I remembered friendly fire from before. I think it's a function of skill... if they are very good, they always hit the target and nothing else; if they are pretty lousy, the trajectories may include other creatures or obstacles. Cannot confirm, though. --[[User:Zombiejustice|Zombiejustice]] 01:12, 12 May 2010 (UTC)
  
:Archery training doesn't seem to be subject to friendly fire, either in 40d or 2010. I've seen a lot of cases where, despite my best efforts, cats or other dwarves wander in front of the shooter at an archery range, but they never get hit despite standing right in front of him. --[[Special:Contributions/220.255.4.27|220.255.4.27]] 06:07, 27 August 2010 (UTC)
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== Too Much Realism can lead to Unrealistic combat ==
 
 
== Too Much Realism can lead to unrealistic combat ==
 
 
In my recent tests using different weapons in adventure mode, I have found many areas of combat that are just plain crazy.
 
In my recent tests using different weapons in adventure mode, I have found many areas of combat that are just plain crazy.
 
It seems that blunt weapons never cause bleeding even if they "jam the bone through the..."(apparently only the heart) Against some enemies (grimelings come to mind) blunt weapons are totally useless. I did have a mace and hammer tear a hole in the heart after smashing a rib through it but usually blunt weapons only provide kills when they "smash the skull jamming it through the brain".
 
It seems that blunt weapons never cause bleeding even if they "jam the bone through the..."(apparently only the heart) Against some enemies (grimelings come to mind) blunt weapons are totally useless. I did have a mace and hammer tear a hole in the heart after smashing a rib through it but usually blunt weapons only provide kills when they "smash the skull jamming it through the brain".
 
My last adventurer was torn apart by alligators. Now I can understand being shaken around by a leg or arm or torso but this alligator had me by the middle finger of my left hand, there should be a tag that says 'this appendage is too small to shake someone around by instead just sever it if that happens.' I'd rather lose a finger than a fight.
 
My last adventurer was torn apart by alligators. Now I can understand being shaken around by a leg or arm or torso but this alligator had me by the middle finger of my left hand, there should be a tag that says 'this appendage is too small to shake someone around by instead just sever it if that happens.' I'd rather lose a finger than a fight.
Here's my subjective list of the relative strength of weapons. Basically cutting is the only good way to kill someone. Bashing takes forever.<br />
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Here's my subjective list of the relative strength of weapons. Basically cutting is the only good way to kill someone. Bashing takes forever.
 
1. Axe
 
1. Axe
 
2. Sword
 
2. Sword
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4. Mace
 
4. Mace
 
5. Hammer
 
5. Hammer
Just my 2cents. --Anonymous
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Just my 2cents.
<br />
 
<blockquote>
 
One of my weapons tests was: 20 copper-spear stone-dwarves vs 20 copper nerfed-battle-axe goblins. (no armor, 1 in all skills): 16 goblins stand victorious.<br />
 
axe: [ATTACK:EDGE:25000:5000:hack:hacks:NO_SUB:1150]<br />
 
spear: [ATTACK:EDGE:20:11000:stab:stabs:NO_SUB:1150]<br />
 
1 x spear tears goblin heart.<br />
 
1 x spear to upper spine<br />
 
"Goblin 8 kicks Dwarf 9    in the nose with his left foot and the severed part sails off in an arc!"<br />
 
1 x axe chops right hand<br />
 
2 x spear removes right hand<br />
 
<br />
 
5 x dwarf head flies off<br />
 
14 x dwarf lowerbody away<br />
 
1 x dwarf bled out<br />
 
1 x goblin suffocated<br />
 
3 x goblin bled out<br />
 
16 goblins remain. --[[User:TomiTapio|TomiTapio]] 02:23, 20 August 2010 (UTC)<br />
 
</blockquote>
 
 
 
 
 
 
 
----
 
Is there a way to view the deathlog in fortress mode? Ie "The elephant has died from blood loss". Or is there any other way to confirm something is dead (other than viewing it)
 

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