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Editing v0.31 Talk:Experience

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:::::I most definitely have a Legendary +5 Gem Cutter, if that means anything.
 
:::::I most definitely have a Legendary +5 Gem Cutter, if that means anything.
 
::::::Why do we still have the verifies? It's in the memory, so I guess we can at least say the skills are 'assumed' to have an effect instead? Also, skills go up to skill 255, after that it either overflows to dabbling (skill 0) or there is code to prevent that (which the disassembler does not show, leading me to believe it does infact overflow). The adventure mode statistics are, memory-wise, correct, but the thing that needs to be verified is wheather those higher skills have '''any''' use. Looking at my craftdwarf's workshops, it seems that the 40d Leg+x skill bonuses still apply, but that may be statistical error. --[[User:Dree12|Dree12]] 21:25, 4 September 2010 (UTC)
 
::::::Why do we still have the verifies? It's in the memory, so I guess we can at least say the skills are 'assumed' to have an effect instead? Also, skills go up to skill 255, after that it either overflows to dabbling (skill 0) or there is code to prevent that (which the disassembler does not show, leading me to believe it does infact overflow). The adventure mode statistics are, memory-wise, correct, but the thing that needs to be verified is wheather those higher skills have '''any''' use. Looking at my craftdwarf's workshops, it seems that the 40d Leg+x skill bonuses still apply, but that may be statistical error. --[[User:Dree12|Dree12]] 21:25, 4 September 2010 (UTC)
:::::I have several Legendary+5 Dwarves according to Dwarf Therapist, they have yet to produce a single object of less than exceptional quality. So I consider the existance of these skill level pretty much proven.  
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::::::I have several Legendary+5 Dwarves according to Dwarf Therapist, they have yet to produce a single object of less than exceptional quality. So I consider the existance of these skill level pretty much proven.  
  
 
==Experience amounts==
 
==Experience amounts==

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