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Difference between revisions of "v0.31 Talk:Goblin"

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== Goblins as a religion ==
 
== Goblins as a religion ==
 
Since goblins brainwash stolen children to join their civ, goblinism could be thought of as a religion as well as a culture. --[[User:TomiTapio|TomiTapio]] 20:08, 20 July 2010 (UTC)
 
Since goblins brainwash stolen children to join their civ, goblinism could be thought of as a religion as well as a culture. --[[User:TomiTapio|TomiTapio]] 20:08, 20 July 2010 (UTC)
 +
:Although in the game religions are specifically designated as such, as are deities and other objects of worship, so it's really more of a case of an individual moving from one civ into another of a different race by force. [[User:Mason11987|Mason]] <sup>([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])</sup> 21:23, 20 July 2010 (UTC)

Revision as of 21:23, 20 July 2010

I've just seen a goblin suffer serious injuries - including several mangled body parts - fall unconscious, and heal almost all of them. It also doesn't appear to be bleeding. Anyone corroborate similar goblin fast healing? --Nimblewright 17:13, 10 April 2010 (UTC) Sorry, didn't realize injury system had changed. That said, healing of even "inhibited" wounds is very rapid.--131.111.254.209 18:58, 11 April 2010 (UTC)


Goblin Ambushers fighting amongst themselves

I'm on version 31.0.3, on a reclamation fortress. It's the fortress' first goblin ambush, but for some strange reason the goblins are all fighting amongst themselves.

How about something like this as a temporary entry until more can be added?

"Goblins are classic Dwarven enemies. They steal Dwarven Children (babysnatchers), and raid fortresses (Siege). Goblin Snatchers and Master Thieves will sometimes appear with a sack and the intention to shove a Dwarven Child into that sack. In previous versions, captured Dwarven Children were raised in goblin societies and could be seen in goblin towers (adventure mode) or leading sieges (fortress mode). Goblin Sieges are made up of one or more goblin squads. Such squads have goblins wielding various weapons, are sometimes led by a legendary/leader goblin, and are sometimes mounted on various creatures. It is suspected, but not currently known,that the same is true in the current version.

Examining the goblin raws shows they can eat bones and enjoy fighting. Their culture springs from mysteriously constructed obsidian towers, which are sometimes connected to far away towers by underground tunnels. Goblin ethics accept even torture, lying, assault, and cannibalism as personal matters. Slavery and theft seem to be encouraged, though treason to the goblin race is a capital offense."

--Truean 13:01, 25 April 2010 (UTC)

Silver Weapons

My outer traps just killed a retreating goblin snatcher who was bearing a silver dagger. I've seen goblins with iron and copper weapons, but never silver. Is this a change in the current version? 'cause if so it should be mentioned. - Ancient History 23:44, 28 June 2010 (UTC)

Goblins playable without modding in adventure mode

A few days ago, I played as a gobbo. It may have had something to do with the things left were a goblin civ (populated by humans, no less) and about a dozen factionless hippies.

So if everyone but a goblin civ is dead, you can play as a goblin. You get copper stuff, though, and there aren't any shops, so it's not exactly recommended. However, you can steal just about everything in any human town ruins, I got about 20 barrels of meat. 24.136.237.184 23:56, 18 July 2010 (UTC)

Goblins as a religion

Since goblins brainwash stolen children to join their civ, goblinism could be thought of as a religion as well as a culture. --TomiTapio 20:08, 20 July 2010 (UTC)

Although in the game religions are specifically designated as such, as are deities and other objects of worship, so it's really more of a case of an individual moving from one civ into another of a different race by force. Mason (T-C) 21:23, 20 July 2010 (UTC)