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Difference between revisions of "v0.31 Talk:Known bugs and issues"

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(→‎Minor points and addition: added failure to butcher in general)
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So, we are not supposed to edit the article directly, or how are we to interpret the screening.
 
So, we are not supposed to edit the article directly, or how are we to interpret the screening.
 +
:Feel free to add new bugs to the main page with "(confirm)" after it.  Confirmations could (should?) be kept to the talk page, but people seem to be filling in the main page instead, which works.  This page will need some reformatting eventually anyway. --[[User:Squirrelloid|Squirrelloid]] 08:01, 4 April 2010 (UTC)
  
 
Anyway, there are a few things I feel need to be added/corrected:
 
Anyway, there are a few things I feel need to be added/corrected:

Revision as of 08:01, 4 April 2010

It's been a long while since I used this wiki... where can I report a crash bug other than the official site (which is down)? The details: Opened the new version of Dwarf Fortress fullscreen, and it froze up during the opening sequence, when the dwarf at the end is peering through the hole. Alfador 15:19, 1 April 2010 (UTC)

  • Further information: started it in non-fullscreen mode and it worked fine. Now seeing if the fullscreen crash happens again or if it was just the fact that I was posting a Livejournal comment in the background... or possibly a first-time initialization that I'll be unable to reproduce. :P Alfador 15:27, 1 April 2010 (UTC)
  • And it did NOT reproduce. Great. Alfador 15:29, 1 April 2010 (UTC)
  • http://www.bay12games.com/dwarves/mantisbt/login_page.php is the new bug reporting tool. Enjia2000 15:31, 1 April 2010 (UTC)
  • Just putting this down here while the above site is non-responsive:
    • World gen roads are off, sometimes they'll have floor above ramps, which prevent passage
    • Vermin remains do not decay Todestool 19:53, 1 April 2010 (UTC)

Acid Rain Bug

Rarely, it will rain, and any dwarves caught outside in that rain will start MELTING, and bleed to death very quickly. There are no messages before "______ has bled to death", so it seems like they just start melting and don't even care. This happens to animals and dwarves. http://img407.imageshack.us/img407/964/iwillsurvive.png Unknown cause.

Labor Menu Bug

Sometimes only four categories will show up under v,p,l. If this occurs the game is very unplayable since dwarves cannot be assigned most labors. I have seen this bug myself but am so far unable to reliably reproduce it. With the bug I saw the following list. Doctorzuber 20:55, 1 April 2010 (UTC)

  • Mining
  • Healthcare
  • Hauling
  • Other Jobs

The correct list should be.

  • Mining
  • Woodworking
  • Stoneworking
  • Hunting/Related
  • Healthcare
  • Farming/Related
  • Fishing/Related
  • Metalsmithing
  • Jewelry
  • Crafts
  • Engineering
  • Hauling
  • Other Jobs

Most of these menus also have sub-menus now as well. I am unsure if it is relevant but when I only saw four labor groups I also saw absolutely nothing in the nobles menu. If anyone can figure out how to reproduce this one please speak up. Doctorzuber 20:55, 1 April 2010 (UTC)

Couple things. In legends, there's a skin monster who's called the [adjective] of , skin monster. Need to fill that in. Also, undiscovered items can be seen in the stocks menu.

Clarifications

  • When you see the Pets twice on the embark menu, I believe this is due to the fact the game is showing the difference between male and female. Therefore you can purchase 1male dog and 4 female dogs if you wish. This may be the same reason that fish show up twice but I cannot determine if this is the case or not. Kataklistika 06:09, 2 April 2010 (UTC)

Minor points and addition

Hi!

So, we are not supposed to edit the article directly, or how are we to interpret the screening.

Feel free to add new bugs to the main page with "(confirm)" after it. Confirmations could (should?) be kept to the talk page, but people seem to be filling in the main page instead, which works. This page will need some reformatting eventually anyway. --Squirrelloid 08:01, 4 April 2010 (UTC)

Anyway, there are a few things I feel need to be added/corrected:

Farming on soil is only broken for underground farming. Surface farming gets an unnecessary warning but works fine.

Vermin remains do not decay because they are made of chitin or bone which do not rot. Footkerchief explained that in some thread (sorry, I forgot to mark that).

Skeletons can be turned into bones and skulls at the butcher shop. I have automatic butcher shop activated, and suddenly, my butcher dragged off a deer corpse that had decayed into the butcher shop and do the conversion. Unfortunately, I forgot to check what the job was called. I have not found a way to order that (nothing in the butcher shop menu seems to work). Animals slaughtered do not yield skeletons but bones and skulls as always.

I have also found butchering wild animals for meat to be impossible. At least deers and foxes not killed by a hunter have been left to rot without any butcher animal job spawned in the butchery and any manual butcher job gets a standard error message.

Deathworks