v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

v0.31 Talk:Magma-safe

From Dwarf Fortress Wiki
Jump to navigation Jump to search

This article's contents are working under the assumption that the temperature of magma is still 12000 as it was in 40d - given that the magma man's FIXED_TEMP is still 12000, this should be a reasonable assumption for now. Once Dtil is updated (or a similar utility is made available), this should be reasonably simple to verify. --Quietust 14:56, 1 April 2010 (UTC)

I calculated Celsius temperatures from Urist based on two of the known points, and floored the result. (Rounding to the nearest might be more accurate, but it should be close enough for all practical purposes, and this required less examining of the decimals). Note that the Magnetite melting temperature is approximately the real magnetite melting temperature - so i imagine most of these are based on real melting temperatures, although i also checked some others (eg, Hematite) whose actual melt temperature is a range (which was consistent, but not useful for real independent verification).

Question: Why does the layout give preference to Farenheit anyway? If anything, Celsius should be preferred. (Actually, Kelvin should be preferred since its the metric unit).

--Squirrelloid 15:20, 1 April 2010 (UTC)

Fahrenheit is the main unit because in-game temperatures (degrees Urist) are equal to degrees Fahrenheit + 9968. --Quietust 15:51, 1 April 2010 (UTC)
I'm assuming these numbers were pulled out of the raws somewhere? You need to verify your assumption about the actual temperature of magma. Someone is apparently reading this page and having problems. The highlights are that he's melting bauxite, obsidian, mica, and nickel doors and screaming at the bugtracker in anger. [1] Check the link for more details. --Doctorzuber 17:27, 27 April 2010 (UTC)
Given that things made of the same material sometimes melted and sometimes didn't (after being submerged for a season), it seems like something even stranger is going on. VengefulDonut 17:43, 27 April 2010 (UTC)
Yea, well hard to say right now, his report is rather angry and ranty. I just figured I'd bring it to your attention and we'll figure out what's actually going on here. --Doctorzuber 17:59, 27 April 2010 (UTC)
I've just managed to hack dtil's memory.ini sufficiently to connect it to 0.31.03 and activate the Tile Viewer. Some things are a bit off (e.g. the cursor position is wrong), but it's reporting underground temperatures (open space or solid rock) as 10015, warm stone as 10100, and magma as 12000, all of which are 100% consistent with 0.28.181.40d. --Quietust 18:54, 27 April 2010 (UTC)
Just had a thought - while magma is most definitely temperature 12000, fire snakes look to have a FIXED_TEMP of 14000, which is hot enough to melt just about anything (namely, everything but periclase, dolomite, raw adamantine, and fire imp/dragon materials). Perhaps fire snakes just became a whole lot more dangerous? --Quietust 19:11, 27 April 2010 (UTC)
I just want to point out that if the fire snakes are the cause of this, then that is really awesome. VengefulDonut 23:02, 27 April 2010 (UTC)
The original reporter just pointed out that the raws for OBSIDIAN contain two melting points - the first one is 13600, which is magma-safe, and the second one is 11818, which is not magma-safe, and that removing the second one causes his obsidian mechanisms to stop melting. --Quietust 13:27, 28 April 2010 (UTC)

Errors / Unknowns

Celsius and Fahrenheit are reversed in the table header, and I don't see how to change that. --The Architect 04:00, 9 April 2010 (UTC)

  • Fixed it by editting the template, hopefully its only used in this article (I assume it is as its called MS template) --AKAfreaky 12:33, 11 April 2010 (UTC)

Does the table reflect a research into all stone RAWs, verifying that these are the only magma-safe ones?

It does. Unfortunately, it managed to originally miss obsidian having two melting points (one of which is not magma-safe and happens to be the one used in-game) and nickel silver's melting point having been reduced significantly. --Quietust 19:17, 12 May 2010 (UTC)

Glass

I've had magma pumps (stacked) with glass components break down every time. Seems to take slightly longer than wood but still rather fast.

Emphasis

I'd like to make a suggestion to have the part with "wooden components will give you hell" in the pump section emphasized. I missed the fine print (to my own error, I'm not telling you this is your fault) and built a wooden pump stack of 120 pumps to bring magma from the sea to my z-6 work area. To my dismay, 18 months of carpentry, architecture and masonry blew a fuse in under 10 seconds. Fortunately I saved beforehand and forcequit afterwards, but perhaps a little more emphasis to that part of the page would be in order to prevent any other idiots from trying the same thing -Yeti Yeti 06:31, 6 May 2010 (UTC)