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Difference between revisions of "v0.31 Talk:Military F.A.Q."

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I believe a requirement of the Arsenal Dwarf is to have a Sheriff, and give said sheriff their required rooms / furniture.
 
I believe a requirement of the Arsenal Dwarf is to have a Sheriff, and give said sheriff their required rooms / furniture.
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: I don't think this is so, because I didn't get around to that until long after one appeared (.06) [[User:Dorf and Dumb|Dorf and Dumb]] 16:19, 25 June 2010 (UTC)
  
  
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:Just cancel the Kill Order - they will stop pursuing that which they cannot catch and go back to normal --[[Special:Contributions/75.21.147.226|75.21.147.226]] 22:26, 3 June 2010 (UTC)
 
:Just cancel the Kill Order - they will stop pursuing that which they cannot catch and go back to normal --[[Special:Contributions/75.21.147.226|75.21.147.226]] 22:26, 3 June 2010 (UTC)
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::Another thing I found in .06 were dorfs standing around the bloody tile where the carcass had been hauled away from.  I think "kill" orders ''always'' have to be cancelled manually, at least as of that version. [[User:Dorf and Dumb|Dorf and Dumb]] 16:19, 25 June 2010 (UTC)

Revision as of 16:19, 25 June 2010

I believe a requirement of the Arsenal Dwarf is to have a Sheriff, and give said sheriff their required rooms / furniture.

I don't think this is so, because I didn't get around to that until long after one appeared (.06) Dorf and Dumb 16:19, 25 June 2010 (UTC)


I can't get my dwarves to STOP killing things!

This section is incomplete. A thief may escape the attack by leaving the map. If a squad was told to go kkill a target, then the squad that is in persuit continues to have "Kill So-and-So" as their order long after the target is gone. The question "How do I get my squad to STOP killing things" should also be answered for the case where the squad is trying to kill something that is no longer on the map. Which I don't know the answer to, which is why I looked it up on this page. - AngleWyrm 23:00, 9 May 2010 (UTC)

Just cancel the Kill Order - they will stop pursuing that which they cannot catch and go back to normal --75.21.147.226 22:26, 3 June 2010 (UTC)
Another thing I found in .06 were dorfs standing around the bloody tile where the carcass had been hauled away from. I think "kill" orders always have to be cancelled manually, at least as of that version. Dorf and Dumb 16:19, 25 June 2010 (UTC)