v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31 Talk:XML dump"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(→‎List of Events: new section)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
I haven't spotted anything like an "hf born" event. Anyone know if some other event is filling in for that, or is that one of the bits of data that's still not in the dump? [[User:Bryan Derksen|Bryan Derksen]] 07:20, 25 July 2010 (UTC)
 
I haven't spotted anything like an "hf born" event. Anyone know if some other event is filling in for that, or is that one of the bits of data that's still not in the dump? [[User:Bryan Derksen|Bryan Derksen]] 07:20, 25 July 2010 (UTC)
 
: I don't think that's in there at all, sadly.  The best you can do is find the earliest event by them and take that as their birth, It's seems like that might work. [[User:Mason11987|Mason]] <sup>([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])</sup> 13:11, 25 July 2010 (UTC)
 
: I don't think that's in there at all, sadly.  The best you can do is find the earliest event by them and take that as their birth, It's seems like that might work. [[User:Mason11987|Mason]] <sup>([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])</sup> 13:11, 25 July 2010 (UTC)
 +
:: It's in the place where the hf is declared as birth_year. Which still doesn't help with making family trees. [[User:MrSparks|MrSparks]] 22:09, 9 July 2011 (UTC)
  
 
== List of Events ==
 
== List of Events ==
Line 7: Line 8:
  
 
"Some of them aren't in use:"
 
"Some of them aren't in use:"
<type>field battle</type>
+
*<type>field battle</type>
<type>attacked site</type>
+
*<type>attacked site</type>
<type>destroyed site</type>
+
*<type>destroyed site</type>
<type>plundered site</type>
+
*<type>plundered site</type>
<type>site tribute forced</type>
+
*<type>site tribute forced</type>
<type>new site leader</type>
+
*<type>new site leader</type>
<type>site taken over</type>
+
*<type>site taken over</type>
<type>hf destroyed site</type>
+
*<type>hf destroyed site</type>
<type>site died</type>
+
*<type>site died</type>
<type>site abandoned</type>
+
*<type>site abandoned</type>
<type>created site</type>
+
*<type>created site</type>
<type>created structure</type>
+
*<type>created structure</type>
<type>replaced structure</type>
+
*<type>replaced structure</type>
<type>razed structure</type>
+
*<type>razed structure</type>
<type>hf razed structure</type>
+
*<type>hf razed structure</type>
<type>created world construction</type>
+
*<type>created world construction</type>
<type>reclaim site</type>
+
*<type>reclaim site</type>
<type>creature devoured</type>
+
*<type>creature devoured</type>
<type>hf wounded</type>
+
*<type>hf wounded</type>
<type>hf simple battle event</type>
+
*<type>hf simple battle event</type>
<type>hf reach summit</type>
+
*<type>hf reach summit</type>
<type>hf travel</type>
+
*<type>hf travel</type>
<type>hf new pet</type>
+
*<type>hf new pet</type>
<type>hf reunion</type>
+
*<type>hf reunion</type>
<type>hf died</type>
+
*<type>hf died</type>
<type>hf abducted</type>
+
*<type>hf abducted</type>
<type>add hf entity link</type>
+
*<type>add hf entity link</type>
<type>remove hf entity link</type>
+
*<type>remove hf entity link</type>
<type>change hf state</type>
+
*<type>change hf state</type>
<type>change hf job</type>
+
*<type>change hf job</type>
<type>add hf hf link</type>
+
*<type>add hf hf link</type>
<type>remove hf hf link</type>
+
*<type>remove hf hf link</type>
<type>add hf site link</type>
+
*<type>add hf site link</type>
<type>remove hf site link</type>
+
*<type>remove hf site link</type>
<type>first contact</type>
+
*<type>first contact</type>
<type>first contact failed</type>
+
*<type>first contact failed</type>
<type>agreement concluded</type>
+
*<type>agreement concluded</type>
<type>agreement rejected</type>
+
*<type>agreement rejected</type>
<type>agreement made</type>
+
*<type>agreement made</type>
<type>peace accepted</type>
+
*<type>peace accepted</type>
<type>peace rejected</type>
+
*<type>peace rejected</type>
<type>diplomat lost</type>
+
*<type>diplomat lost</type>
<type>body abused</type>
+
*<type>body abused</type>
<type>agreement void</type>
+
*<type>agreement void</type>
<type>merchant</type>
+
*<type>merchant</type>
<type>artifact hidden</type>
+
*<type>artifact hidden</type>
<type>artifact possessed</type>
+
*<type>artifact possessed</type>
<type>artifact created</type>
+
*<type>artifact created</type>
<type>artifact lost</type>
+
*<type>artifact lost</type>
<type>artifact found</type>
+
*<type>artifact found</type>
<type>item stolen</type>
+
*<type>item stolen</type>
<type>artifact recovered</type>
+
*<type>artifact recovered</type>
<type>artifact dropped</type>
+
*<type>artifact dropped</type>
<type>entity created</type>
+
*<type>entity created</type>
<type>entity incorporated</type>
+
*<type>entity incorporated</type>
<type>masterpiece arch design</type>
+
*<type>masterpiece arch design</type>
<type>masterpiece arch constructed</type>
+
*<type>masterpiece arch constructed</type>
<type>masterpiece item</type>
+
*<type>masterpiece item</type>
<type>masterpiece dye</type>
+
*<type>masterpiece dye</type>
<type>masterpiece item improvement</type>
+
*<type>masterpiece item improvement</type>
<type>masterpiece food</type>
+
*<type>masterpiece food</type>
<type>masterpiece engraving</type>
+
*<type>masterpiece engraving</type>
<type>masterpiece lost</type>
+
*<type>masterpiece lost</type>
<type>impersonate hf</type>
+
*<type>impersonate hf</type>
<type>create entity position</type>
+
*<type>create entity position</type>
  
 
collections
 
collections
<type>war</type>
+
*<type>war</type>
<type>battle</type>
+
*<type>battle</type>
<type>duel</type>
+
*<type>duel</type>
<type>site conquered</type>
+
*<type>site conquered</type>
<type>abduction</type>
+
*<type>abduction</type>
<type>theft</type>
+
*<type>theft</type>
<type>beast attack</type>
+
*<type>beast attack</type>
<type>journey</type>
+
*<type>journey</type>

Latest revision as of 22:09, 9 July 2011

I haven't spotted anything like an "hf born" event. Anyone know if some other event is filling in for that, or is that one of the bits of data that's still not in the dump? Bryan Derksen 07:20, 25 July 2010 (UTC)

I don't think that's in there at all, sadly. The best you can do is find the earliest event by them and take that as their birth, It's seems like that might work. Mason (T-C) 13:11, 25 July 2010 (UTC)
It's in the place where the hf is declared as birth_year. Which still doesn't help with making family trees. MrSparks 22:09, 9 July 2011 (UTC)

List of Events[edit]

Per Toady:

"Some of them aren't in use:"

  • <type>field battle</type>
  • <type>attacked site</type>
  • <type>destroyed site</type>
  • <type>plundered site</type>
  • <type>site tribute forced</type>
  • <type>new site leader</type>
  • <type>site taken over</type>
  • <type>hf destroyed site</type>
  • <type>site died</type>
  • <type>site abandoned</type>
  • <type>created site</type>
  • <type>created structure</type>
  • <type>replaced structure</type>
  • <type>razed structure</type>
  • <type>hf razed structure</type>
  • <type>created world construction</type>
  • <type>reclaim site</type>
  • <type>creature devoured</type>
  • <type>hf wounded</type>
  • <type>hf simple battle event</type>
  • <type>hf reach summit</type>
  • <type>hf travel</type>
  • <type>hf new pet</type>
  • <type>hf reunion</type>
  • <type>hf died</type>
  • <type>hf abducted</type>
  • <type>add hf entity link</type>
  • <type>remove hf entity link</type>
  • <type>change hf state</type>
  • <type>change hf job</type>
  • <type>add hf hf link</type>
  • <type>remove hf hf link</type>
  • <type>add hf site link</type>
  • <type>remove hf site link</type>
  • <type>first contact</type>
  • <type>first contact failed</type>
  • <type>agreement concluded</type>
  • <type>agreement rejected</type>
  • <type>agreement made</type>
  • <type>peace accepted</type>
  • <type>peace rejected</type>
  • <type>diplomat lost</type>
  • <type>body abused</type>
  • <type>agreement void</type>
  • <type>merchant</type>
  • <type>artifact hidden</type>
  • <type>artifact possessed</type>
  • <type>artifact created</type>
  • <type>artifact lost</type>
  • <type>artifact found</type>
  • <type>item stolen</type>
  • <type>artifact recovered</type>
  • <type>artifact dropped</type>
  • <type>entity created</type>
  • <type>entity incorporated</type>
  • <type>masterpiece arch design</type>
  • <type>masterpiece arch constructed</type>
  • <type>masterpiece item</type>
  • <type>masterpiece dye</type>
  • <type>masterpiece item improvement</type>
  • <type>masterpiece food</type>
  • <type>masterpiece engraving</type>
  • <type>masterpiece lost</type>
  • <type>impersonate hf</type>
  • <type>create entity position</type>

collections

  • <type>war</type>
  • <type>battle</type>
  • <type>duel</type>
  • <type>site conquered</type>
  • <type>abduction</type>
  • <type>theft</type>
  • <type>beast attack</type>
  • <type>journey</type>