v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.34:Arms industry
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{quality| | + | {{quality|Fine|21:49, 8 July 2012 (UTC)}}{{av}} |
− | The '''arms industry''' deals with the production and processing of [[weapon]]s | + | The '''arms industry''' deals with the production and processing of [[weapon]]s. As with other [[Industry|industries]], it deals with the use of raw materials to create usable items. |
Line 14: | Line 14: | ||
Effective melee [[weapon]]s are made of metal. Metal weapons require a single bar of weapons-grade metals such as [[copper]], [[iron]], [[steel]], [[bronze]], [[silver]], and [[bismuth bronze]], or several wafers of [[adamantine]]. Metal weapons are made at a [[forge]] or [[magma forge]] by a [[weaponsmith]]. | Effective melee [[weapon]]s are made of metal. Metal weapons require a single bar of weapons-grade metals such as [[copper]], [[iron]], [[steel]], [[bronze]], [[silver]], and [[bismuth bronze]], or several wafers of [[adamantine]]. Metal weapons are made at a [[forge]] or [[magma forge]] by a [[weaponsmith]]. | ||
− | Note that weapon [[quality]] influences effectiveness - a skilled weaponsmith is quite valuable. | + | Note that weapon [[quality]] influences effectiveness--a skilled weaponsmith is quite valuable. |
− | Wooden training weapons can be made at a [[carpenter's workshop]] by a [[carpenter]]. | + | Wooden training weapons (rendered mostly useless by [[sparring]] updates) can be made at a [[carpenter's workshop]] by a [[carpenter]]. |
== Creating Ranged Weapons == | == Creating Ranged Weapons == | ||
− | The only ranged weapon suitable for production by dwarves is the [[crossbow]]. Crossbows can be made out of weapons-grade metal, [[bone]], and [[wood]]. Wood and bone crossbows are created at a [[bowyer's workshop]] | + | The only ranged weapon suitable for production by dwarves is the [[crossbow]]. Crossbows can be made out of weapons-grade metal, [[bone]], and [[wood]]. Wood and bone crossbows are created at a [[bowyer's workshop]], while metal crossbows are created at a [[forge]] or a [[magma forge]]. |
− | Crossbows fire | + | Crossbows fire bolts, created out of wood and bone at a [[craftsdwarf's workshop]] or out of metal at a [[forge]]. 1 bar of metal or pile of wood will give 25 bolts, while bone will give 5 bolts. |
− | + | Unlike melee weapons, the [[material]] of a ranged weapon is significantly less important, and a high-quality wooden crossbow is likely preferable to a low-quality metal crossbow. | |
== Tips == | == Tips == | ||
− | * Low-value metals like [[copper]] and [[bronze]] are great for training your weaponsmith | + | * Low-value metals like [[copper]] and [[bronze]] are great for training your weaponsmith; and the resulting goods can be [[trade]]d to a [[caravan]] for supplies, including raw materials for more arms production. |
− | |||
− | |||
− | + | * Weaponsmiths produce higher-quality results when working with a metal they [[preference|prefer]]. Choosing a weaponsmith with a [[preference]] for [[adamantine]] (and [[axe]]s or[[sword]]s, if possible) will result in very high quality adamantine weapons. | |
− |