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Editing v0.34:Arms industry
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− | {{quality| | + | {{quality|Fine|21:49, 8 July 2012 (UTC)}}{{av}} |
− | The '''arms industry''' deals with the production and processing of [[weapon]]s | + | The '''arms industry''' deals with the production and processing of [[weapon]]s. As with other [[Industry|industries]], it deals with the use of raw materials to create usable items. |
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== Creating Ranged Weapons == | == Creating Ranged Weapons == | ||
− | The only ranged weapon suitable for production by dwarves is the [[crossbow]]. Crossbows can be made out of weapons-grade metal, [[bone]], and [[wood]]. Wood and bone crossbows are created at a [[bowyer's workshop]] | + | The only ranged weapon suitable for production by dwarves is the [[crossbow]]. Crossbows can be made out of weapons-grade metal, [[bone]], and [[wood]]. Wood and bone crossbows are created at a [[bowyer's workshop]], while metal crossbows are created at a [[forge]] or a [[magma forge]]. |
− | Crossbows fire | + | Crossbows fire bolts, created out of wood or bone at a [[craftsdwarf's workshop]] or out of metal at a [[forge]]. One bar of metal or pile of wood will give 25 bolts, while one bone will give 5 bolts. |
− | + | Unlike melee weapons, the [[material]] of a ranged weapon is significantly less important, and a high-quality wooden crossbow is likely preferable to a low-quality metal crossbow. | |
== Tips == | == Tips == | ||
− | * Low-value metals like [[copper]] and [[bronze]] are great for training your weaponsmith | + | * Low-value metals like [[copper]] and [[bronze]] are great for training your weaponsmith; and the resulting goods can be [[trade]]d to a [[caravan]] for supplies, including raw materials for more arms production. |
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− | + | * Weaponsmiths produce higher-quality results when working with a metal they [[preference|prefer]]. Choosing a weaponsmith with a preference for [[adamantine]] (and [[axe]]s or[[sword]]s, if possible) will result in very high quality adamantine weapons. | |
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