v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.34:Arms industry"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Added information, categorized text)
Line 3: Line 3:
 
The '''arms industry''' deals with the production and processing of [[weapon]]s. As with other [[Industry|industries]], it deals with the use of raw materials to create usable items.
 
The '''arms industry''' deals with the production and processing of [[weapon]]s. As with other [[Industry|industries]], it deals with the use of raw materials to create usable items.
  
As can be expected, most weapons are made of metal, more precisely weapon-grade metals such as [[copper]], [[iron]], [[steel]], [[bronze]], [[silver]] (excepted for crossbows) and [[bismuth bronze]]. Crossbows can be made of bone or wood, and training weapons are exclusively made of wood.
 
  
All metal weapons must be made at a [[forge]] or [[magma forge]], nonmetallic crossbows can be made at a [[bowyer's workshop]] and training weapons can be made at a [[carpenter's workshop]].
+
== Getting Started ==
  
Overall, to have a decent arms industry, you need a forge, metal and fuel (or a magma forge and magma). You can choose to arm your dwarves with bone/wood crossbows and bolts, but your dwarves will be very vulnerable to melee.
+
To create a decent arms industry, you will need a [[forge]] or a [[magma forge]], some [[metal]], and a source of [[fuel]].
 +
 
 +
== Creating Melee Weapons ==
 +
 
 +
As can be expected, most weapons are made of metal. Metal weapons require a single bar of weapons-grade metals such as [[copper]], [[iron]], [[steel]], [[bronze]], [[silver]], and [[bismuth bronze]]. Metal weapons are made at a [[forge]] or [[magma forge]] by a [[weaponsmith]], and training weapons can be made at a [[carpenter's workshop]] by a [[carpenter]].
 +
 
 +
== Creating Ranged Weapons
 +
 
 +
The only ranged weapon suitable for use by dwarves is a [[crossbow]]. Crossbows can be made out of weapons-grade metal, [[bone]], and [[wood]]. Wood and bone crossbows are created at a [[bowyer's workshop]], while metal crossbows are created at a [[forge]] or a [[magma forge]]. Crossbows fire bolts, created out of wood and bone at a [[craftdwarf's workshop]] or out of metal at a [[forge]]. Queuing 1 bolt to be created will create five of the kind specified.

Revision as of 21:47, 8 July 2012

This article is about an older version of DF.

The arms industry deals with the production and processing of weapons. As with other industries, it deals with the use of raw materials to create usable items.


Getting Started

To create a decent arms industry, you will need a forge or a magma forge, some metal, and a source of fuel.

Creating Melee Weapons

As can be expected, most weapons are made of metal. Metal weapons require a single bar of weapons-grade metals such as copper, iron, steel, bronze, silver, and bismuth bronze. Metal weapons are made at a forge or magma forge by a weaponsmith, and training weapons can be made at a carpenter's workshop by a carpenter.

== Creating Ranged Weapons

The only ranged weapon suitable for use by dwarves is a crossbow. Crossbows can be made out of weapons-grade metal, bone, and wood. Wood and bone crossbows are created at a bowyer's workshop, while metal crossbows are created at a forge or a magma forge. Crossbows fire bolts, created out of wood and bone at a craftdwarf's workshop or out of metal at a forge. Queuing 1 bolt to be created will create five of the kind specified.