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v0.34:Crop

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Revision as of 12:30, 30 July 2017 by Doorkeeper (talk | contribs)
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This article is about an older version of DF.
(This article is about plants. If you want information about trees, see Tree.)

Crops (or more accurately plants) can either be farmed, traded for, or acquired by plant gathering. Farming happens at farm plots. There are two types of crops: above ground and subterranean. The seeds of subterranean crops may be brought from the starting embark screen or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds may be purchased from human or elven caravans or gathered by dwarves with the plant gathering labor enabled. Seeds may also be collected by processing the plants or eating them (but not by cooking!). There is a limit of 200 seeds of a given type at a time, after which no more will be produced.

A few of the plants listed below are not strictly crops, as they have no seeds and can't be planted (see note "4", below.)

Most plants can be brewed into alcohols, each plant type producing a different variation, and dwarves do prefer some variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be processed first (by milling or plant processing) before they are edible, and still others are inedible, producing only non-food products (their seeds can be cooked anyway, however). Drinks may be cooked as ingredients in prepared meals, but at least one of the ingredients must be a non-liquid.

All drinks require a spare barrel or large pot for storage, and some other products also require specific containers for storage. Plants can be stored in barrels or without a container; seeds are stored individually or in bags which can then be put into barrels. It may be advisable to have a small stockpile that accepts only seeds next to your farm(s), since dwarves will happily carry entire pots of seeds across the map to pick up a single seed, leading to cancellation spam and irregular planting.

Plump helmets and pig tails can be harvested 25 days after sowing. All other subterranean crops need about 42 days.

Tile Graphic Name Biome
& seasons
Align Value Drink Drink
value1
Eat Cook2 Product(s)5
& value
Plump helmet

Wet Cavern

Wet Dry
Spring Summer Autumn Winter
All 2☼ None Yes Yes
· Plump helmet spawn 1☼
τ Pig tail

Wet Cavern

Wet Dry

style="border:1px #AAA solid;"|

Spring Summer
Autumn Winter
All 2☼ None No No
· Pig tail seed 1☼
φ Pig tail thread (p) 12☼
τ Cave wheat

Wet Cavern

Wet Dry

style="border:1px #AAA solid;"|

Spring Summer
Autumn Winter
All 2☼ None No Pr3
· Cave wheat seed 1☼
· Dwarven wheat flour (m) 20☼
Φ Sweet pod

Wet Cavern

Wet Dry

style="border:1px #AAA solid;"|

Spring Summer
Autumn Winter
All 2☼ None No Pr3
· Sweet pod seed 1☼
· Dwarven sugar (m) 20☼
Dwarven syrup (l) 1001
Quarry bush

Wet Cavern

Wet Dry

style="border:1px #AAA solid;"|

Spring Summer
Autumn Winter
All 2☼ None No Pr3
Quarry bush leaves (b) 501
· Rock nut 1☼
Rock nut paste (m) 1☼
Rock nut press cake (s) 1☼
Rock nut oil (s) 5☼
Dimple cup

Wet Cavern

Wet Dry
Spring Summer Autumn Winter
All 2☼ None No No
· Dimple cup spawn 1☼
· Dimple dye (m) 20☼
τ Muck root4

Any Wetland

Wet Dry
Spring Summer Autumn Winter
All 2☼ None Yes Yes
None
Φ Bloated tuber4

Any Wetland

Wet Dry
Spring Summer Autumn Winter
All 2☼ None Yes Yes
None
Φ Kobold bulb4

Any Wetland

Wet Dry
Spring Summer Autumn Winter
All 2☼ None No No
Gnomeblight (e) 5001
: Prickle berry

Not freezing

Wet Dry
Spring Summer Autumn Winter
All 2☼ None Yes Yes
· Prickle berry seed 1☼
: Wild strawberry

Not Freezing

Wet Dry
Spring Summer Autumn Winter
All 2☼ None Yes Yes
· Wild strawberry seed 1☼
τ Longland grass

Not Freezing

Wet Dry
Spring Summer Autumn Winter
All 2☼ None No Pr3
· Longland grass seed 1☼
· Longland flour (m) 20☼
ÿ Valley herb4

Temperate Grassland

Wet Dry

style="border:1px #AAA solid;"|

Spring Summer
Autumn Winter
All 10☼ None No Yes
Golden salve (v) 5001
τ Rat weed

Not Freezing

Wet Dry
Spring Summer Autumn Winter
All 2☼ None Yes Yes
· Rat weed seed 1☼
: Fisher berry

Not Freezing

Wet Dry
Spring Summer Autumn Winter
All 2☼ None Yes Yes
· Fisher berry seed 1☼
ƒ Rope reed

Not Freezing

Wet Dry
Spring Summer Autumn Winter
All 2☼ None No No
· Rope reed seed 1☼
φ Rope reed thread (p) 12☼
τ Blade weed

Not Freezing

Wet Dry
Spring Summer Autumn Winter
All 2☼ None No No
· Blade weed seed 1☼
· Emerald dye (m) 20☼
τ Hide root

Not Freezing

Wet Dry
Spring Summer Autumn Winter
All 2☼ None No No
· Hide root seed 1☼
· Redroot dye (m) 10☼
τ Sliver barb

Not Freezing

Wet Dry
Spring Summer Autumn Winter
Evil 2☼ None No No
· Silver barb seed 1☼
· Sliver dye (m) 20☼
: Sun berry

Not Freezing

Wet Dry
Spring Summer Autumn Winter
Good 2☼ None Yes Yes
· Sun berry seed 1☼
§ Whip vine

Not Freezing

Wet Dry
Spring Summer Autumn Winter
Savage 2☼ None No Pr3
· Whip vine seed 1☼
· Whip vine flour (m) 25☼

Notes:

1 This is the value for a stack of 5 units, which is the number rendered from a single plant.
2 Anything that can be cooked is edible afterwards. Cooking leaves no seeds for re-planting.
3 These plants cannot be eaten/cooked until they are further processed, either by milling or extracting; see "products" column for process product.
4 These plants cannot be grown on a farm plot as they have no seeds. They can only be acquired through plant gathering (in season only) or trade.
5 To get the products/extracts from the plants they have to be processed, in the following workshops, using the following labors:

See also