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Editing v0.34:Embark profiles.txt
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− | The '''embark_profiles.txt''' file contains any [[embark]] profiles (or [[starting builds]]) you have created. It is found at '''data/init/embark_profiles.txt'''. Most of these can be | + | The '''embark_profiles.txt''' file contains any [[embark]] profiles (or [[starting builds]]) you have created. It is found at '''data/init/embark_profiles.txt'''. Most of these can be transfered between versions, but you need to remember to do so. The file is editable, but a typo could render all of your profiles useless. |
− | == | + | ==Editing== |
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− | + | To find a specific profile, look for the [TITLE:name] tag, found directly after the [PROFILE] tag. Objects can be edited just like editing normal raws. | |
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− | + | ===Skills=== | |
+ | Most skills use the same names as found in the raws. The syntax for skills is: | ||
+ | <pre>[SKILL:#:name:level]</pre> | ||
+ | where # is the dwarf (1-7), "name" is the skill, and "level" is the number representing how skilled the dwarf is. | ||
− | === | + | ==Default settings== |
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− | + | The default file is empty, unless you have installed a mod that creates new embark profiles. | |
− | + | If it does not exist, there are several ways to create it: | |
− | * " | + | * Save a new text file with the name "embark_profiles.txt" to the data/init folder |
− | * " | + | * Use "touch" from a command line (Linux/Mac only) |
− | * | + | * Create and save a (useless) profile on the embark screen. Embarking isn't necessary to save the profile. |
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