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Difference between revisions of "v0.34:Embark profiles.txt"

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{{file|DF/data/init/embark_profiles.txt}}
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{{av}}
  
The '''embark_profiles.txt''' file contains any [[embark]] profiles (or [[starting builds]]) you have created. It is found at '''data/init/embark_profiles.txt'''. Most of these can be transfered between versions, but you need to remember to do so. The file is editable, but a typo could render all of your profiles useless.
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The '''embark_profiles.txt''' file contains any [[embark]] profiles (or [[starting builds]]) you have created. It is found at '''data/init/embark_profiles.txt'''. Most of these can be transferred between minor versions (e.g. v0.34.10 to v0.34.11), but you need to remember to do so.
  
==Editing==
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== Format ==
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Each profile begins with a [PROFILE] tag, followed by a [TITLE:''name''] tag.
  
To find a specific profile, look for the [TITLE:name] tag, found directly after the [PROFILE] tag. Objects can be edited just like editing normal raws.
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=== Skills ===
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Skills are identified by their [[skill token]]. The syntax for skills is:
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[SKILL:''#'':''skill name'':''level'']
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where # is the dwarf (1-7), "skill name" is the skill, and "level" is the number representing how skilled the dwarf is.
  
===Skills===
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Note that skills are capped at Proficient (5), and this is checked by the game on embark, so it's not possible to start with legendary dwarves. There are other ways to do this (see [[Cheating#All Skills Legendary|Cheating]] or [[User:Vjek]] for more information).
Most skills use the same names as found in the raws. The syntax for skills is:
 
<pre>[SKILL:#:name:level]</pre>
 
where # is the dwarf (1-7), "name" is the skill, and "level" is the number representing how skilled the dwarf is.
 
  
Unfortunately, skills are capped at Proficient (5), and this is checked by the game on embark, so it's not possible to start with legendary dwarves (unfortunately). If you really want to do this, you can try adding [NATURAL_SKILL:(skill):16] to creature_standard.txt (See [[Cheating#All_Skills_Legendary|Cheating]]).
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=== Items ===
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Items are identified by their material and item tokens, the same format as [[reaction]]s:
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[ITEM:''quantity'':''(material token)'':''(item token)'']
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For examples, see [[reaction]], [[item token]], [[material token]], or [[Utility:DFHack/createitem|DFHack createitem]].
  
==Default settings==
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=== Pets ===
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[PET:''quantity'':''creature name'':''caste'':''age'']
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* "Creature" is the creature ID found in the raws (e.g. CAT for [[Cat/raw|cats]]).
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* "Caste" is the caste ID, which can also be found in the raws. Most creatures have MALE and FEMALE castes.
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* "Age" can be either STANDARD (for adults) or CHILD (for children).
  
The default file is empty, unless you have installed a mod that creates new embark profiles.
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==Obtaining new profiles==
If it does not exist, there are several ways to create it:
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* Most versions of the Lazy Newb Pack include a set of basic embark profiles, available [[/LNP profiles|here]].
* Save a new text file with the name "embark_profiles.txt" to the data/init folder
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* The [[Masterwork:Main Page|Masterwork mod]] includes a set of embark profiles as well.
* Use "touch" from a command line (Linux/Mac only)
 
* Create and save a (useless) profile on the embark screen. Embarking isn't necessary to save the profile.
 
  
Most versions of the Lazy Newb Pack include a set of basic embark profiles, an example of which can be found at http://pastebin.com/buqxbNqj
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{{files}}
 
 
[[Category:Files]]
 

Latest revision as of 17:27, 7 June 2014

File

Folder-orange.svg Dwarf Fortress

Folder.svg data

Folder.svg init

Text-x-generic.svg embark_profiles.txt

This article is about an older version of DF.

The embark_profiles.txt file contains any embark profiles (or starting builds) you have created. It is found at data/init/embark_profiles.txt. Most of these can be transferred between minor versions (e.g. v0.34.10 to v0.34.11), but you need to remember to do so.

Format[edit]

Each profile begins with a [PROFILE] tag, followed by a [TITLE:name] tag.

Skills[edit]

Skills are identified by their skill token. The syntax for skills is:

[SKILL:#:skill name:level]

where # is the dwarf (1-7), "skill name" is the skill, and "level" is the number representing how skilled the dwarf is.

Note that skills are capped at Proficient (5), and this is checked by the game on embark, so it's not possible to start with legendary dwarves. There are other ways to do this (see Cheating or User:Vjek for more information).

Items[edit]

Items are identified by their material and item tokens, the same format as reactions:

[ITEM:quantity:(material token):(item token)]

For examples, see reaction, item token, material token, or DFHack createitem.

Pets[edit]

[PET:quantity:creature name:caste:age]
  • "Creature" is the creature ID found in the raws (e.g. CAT for cats).
  • "Caste" is the caste ID, which can also be found in the raws. Most creatures have MALE and FEMALE castes.
  • "Age" can be either STANDARD (for adults) or CHILD (for children).

Obtaining new profiles[edit]

  • Most versions of the Lazy Newb Pack include a set of basic embark profiles, available here.
  • The Masterwork mod includes a set of embark profiles as well.
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