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Difference between revisions of "v0.34:Flux"

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(v34.11 flux bug)
(bug formatting)
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{{quality|Exceptional|18:39, 13 January 2011 (UTC)}}{{av}}
 
{{quality|Exceptional|18:39, 13 January 2011 (UTC)}}{{av}}
 
[[Stone]]s which are classified as '''flux''' materials can be used in the creation of [[pig iron]] and [[steel]] at a [[smelter]]. All flux has a material [[value]] of 2, which is twice that of common stone (material value 1), making it preferable for [[workshop]]s, [[construction]], and most all stone products.  ''(Only [[obsidian]] and some higher-value [[ore]]s have a higher material value for stonework.)''
 
[[Stone]]s which are classified as '''flux''' materials can be used in the creation of [[pig iron]] and [[steel]] at a [[smelter]]. All flux has a material [[value]] of 2, which is twice that of common stone (material value 1), making it preferable for [[workshop]]s, [[construction]], and most all stone products.  ''(Only [[obsidian]] and some higher-value [[ore]]s have a higher material value for stonework.)''
 
There was a bug with the site finder tool reporting false positives for Flux stone, which in v34.07 seems to have been replaced with reporting false negatives for either the presence or absence of flux stone.
 
 
This may be related to the mineral frequency setting in world gen, as setting it too low seems to be correlated with not having much flux.  See this bug for more info - http://www.bay12games.com/dwarves/mantisbt/view.php?id=2440
 
 
As of v34.11, if mineral occurrence is set to "everywhere" in the world generator, flux will not appear anywhere in the site finder. More info here - http://www.bay12games.com/dwarves/mantisbt/view.php?id=5732
 
  
 
Note that [[block]]s made out of flux materials ''cannot'' be used in the production of pig iron or steel.
 
Note that [[block]]s made out of flux materials ''cannot'' be used in the production of pig iron or steel.
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:* If you are able to bring flux stone at [[embark]], you will be able to request it from the [[caravan]] in meetings with the [[liaison]] (as with pretty much everything else), but they aren't likely to bring much, generally 3 or 4 stones of each type. Your [[steel]] industry may be better served by requesting steel bars directly or by buying up everything they have that's made of steel, especially toys, instruments, and crafts, and [[DF2012:Melt item | melting]] it all down.
 
:* If you are able to bring flux stone at [[embark]], you will be able to request it from the [[caravan]] in meetings with the [[liaison]] (as with pretty much everything else), but they aren't likely to bring much, generally 3 or 4 stones of each type. Your [[steel]] industry may be better served by requesting steel bars directly or by buying up everything they have that's made of steel, especially toys, instruments, and crafts, and [[DF2012:Melt item | melting]] it all down.
  
----
+
== Bugs ==
 +
* Setting mineral frequency in worldgen too low seems to be correlated with not having much flux. {{bug|2440}}
 +
* If mineral occurrence is set to "everywhere" in the world generator, flux will not appear anywhere in the site finder. {{bug|5732}}
  
See also:
+
==See also==
 
:* [[steel]]
 
:* [[steel]]
 
:* [[pig iron]]
 
:* [[pig iron]]
 
{{Category|Materials}}
 
{{Category|Materials}}

Revision as of 19:56, 14 December 2013

This article is about an older version of DF.

Stones which are classified as flux materials can be used in the creation of pig iron and steel at a smelter. All flux has a material value of 2, which is twice that of common stone (material value 1), making it preferable for workshops, construction, and most all stone products. (Only obsidian and some higher-value ores have a higher material value for stonework.)

Note that blocks made out of flux materials cannot be used in the production of pig iron or steel.

The following stones fall under this reaction class:

All flux stones form layers, except for calcite, which exists as small clusters within other flux layers. Whether or not a site has flux can be determined from the pre-embark screen. Limestone, dolomite and chalk form sedimentary layers, which can have large deposits of iron-bearing ore. Marble is a metamorphic layer, so it can be found within almost any biome; notably, marble can be found in the same biome as igneous extrusive layers (i.e. near volcanoes), unlike sedimentary layers.

Trading for flux

If your map has no flux on it (which is a common situation), then you can request it from the dwarven traders (assuming the traders have access to flux, which is not guaranteed*). Make sure you order (flux material) stone, which is in the material section, since you can't use flux blocks to create steel.

  • If you are able to bring flux stone at embark, you will be able to request it from the caravan in meetings with the liaison (as with pretty much everything else), but they aren't likely to bring much, generally 3 or 4 stones of each type. Your steel industry may be better served by requesting steel bars directly or by buying up everything they have that's made of steel, especially toys, instruments, and crafts, and melting it all down.

Bugs

  • Setting mineral frequency in worldgen too low seems to be correlated with not having much flux. Bug:2440
  • If mineral occurrence is set to "everywhere" in the world generator, flux will not appear anywhere in the site finder. Bug:5732

See also