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Difference between revisions of "v0.34:Mount"

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Enemies in [[siege]]s will often arrive riding on other [[creature]]s, their '''mounts'''. These mounts can not only add to the attacks of those mounted on them, but may also give their riders more abilities: their mounts might be able to [[flying|fly]] or [[swimmer|swim]], might be [[building destroyer]]s, might prevent the operation of [[bridge]]s, might be faster and fleeter of foot, or they might just be plain scary in combat.
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=== Types of Mounts ===
  
Enemies in [[siege]]s will often come mounted on other [[creature]]s, their '''mounts'''. These mounts can not only add to the attacks of those mounted on them, but also give their riders more battle ability: their mounts might be able to [[fly]], might be [[building destroyer]]s, they might be faster and fleeter then the creature would regularly be on foot, or they might just be plain scary in combat.
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Enemy [[squad]]s can appear with a single mount for the squad [[captain]] or individual mounts for each member of the squad (potentially including more than one species of mount). Some mounts such as [[giant bat]]s or [[giant cave swallow]]s possess the ability to fly, pathing over whatever walls and traps you have set up for them. This can lead to a great deal of [[fun]] if you do not have sufficient marksdwarves to deal with them. Some siegers also come on amphibious mounts, such as [[cave crocodile]]s and [[giant toad]]s. Humorously, these units will disregard their rider's inability to breathe underwater or [[swimmer|swim]], and reports of amphibious mounts pathing into [[moat]]s or [[river]]s, only to have their goblin riders drown, are fairly common.{{Bug|926}}
  
Mounts can arrive in one of the forms: as individual rides for a squad [[captain]], or with whole [[squad]]s mounted on them. Squads do not necessarily have to be mounted on the same unit; in fact, oftentimes they ride mixed mounts, which can be a blessing, as goblin bowmen on [[giant bat]]s will not path over your walls if some of their companions are riding [[elk bird]]s instead. Sometimes, particularly scary mounts will arrive without riders, in their own leaderless squads ([[cave dragon]]s and [[troll]]s arrive this way). The types of mounts that siegers will arrive on depend on the civilization:
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There are three types of mounts: ordinary mounts ridden by [[Human]]s; above-ground (or "good") exotic mounts ridden by [[Elf|Elves]]; and underground (or "evil") exotic mounts ridden by [[Goblin]]s. There are many creatures that have [[:Category:DF2012:Mount|[MOUNT]]] or [[:Category:DF2012:Exotic_mount|[MOUNT_EXOTIC]]] in their raw files, but below are some of the most common when an army besieges your fortress.
  
* [[Goblin]]s will come on any underground [MOUNT_EXOTIC]: [[elk bird]]s, [[giant cave swallow]]s, [[giant olm]]s, [[giant bat]]s, and [[giant cave spider]]s, [[cave crocodile]]s, [[rutherer]]s, [[jabberer]]s, [[blind cave bear]]s, and [[voracious cave crawler]]s, to name a few. [[Cave dragon]]s and [[troll]]s can also appear alongside their sieges.
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=== Who Rides What ===
* [[Elf|Elves]] will come on any aboveground [EXOTIC] [MOUNT_EXOTIC]: [[unicorn]]s are the most outstanding example.
 
* [[Human]]s will come on any above-ground "normal" animal, exotic or not. They tend to ride [[camel]]s (of both varieties), [[horse]]s, and [[grizzly bear]]s, and may bring along squads of trained war animals, like [[giant cheetah]]s.
 
  
Dwarves cannot mount [[creature]]s, but as the information above tells, all other civilizations can and do. Beyond acting like a force multiplier, dead mounts can be butchered after the battle to feed your meat industry. A squad of cave dragons that is killed and hauled back inside will produce a ''lot'' of meat products, making mounted sieges convenient food resupplies, if you are prepared to handle them that is. Note that goblins only have a single animal trainer, their general; if he falls (or, because of a bug, leaves the map), you will never see mounted goblin units again. Humorously, amphibious siege mounts will disregard their riders inability to breath water or [[swim]], and reports of [[cave crocodile]]s diving through [[moat]]s and leaving their goblin riders behind to drown are fairly common.
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* [[Goblin]] sieges have been known to ride [[elk bird]]s, [[giant cave swallow]]s, [[giant olm]]s, [[giant bat]]s, [[cave crocodile]]s, [[rutherer]]s, [[jabberer]]s, [[blind cave bear]]s, and [[voracious cave crawler]]s. These are usually the only sieges where you need to worry about enemies flying into your fortress from above.
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* [[Elf|Elves]] prefer arriving on foot, but when they do ride mounts, they usually use the dreaded [[unicorn]]. It is theoretically possible for them to arrive riding any exotic land animal, such as [[elephant]]s, [[tiger]]s, [[unicorn]]s, or even [[giant mantis]]es. Because of this, be prepared for an occasional flying mount when elves besiege your fortress.
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* [[Human]] sieges will come riding [[camel]]s (of both varieties), [[horse]]s, and [[grizzly bear]]s, in addition to bringing along squads of trained war animals, like [[giant cheetah]]s.
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* [[Dwarf|Dwarves]] cannot train or ride mounts as of the current version.
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Beyond acting like a force multiplier, dead mounts can be butchered after the battle to feed your meat industry. A squad of cave dragons that is killed and hauled back inside your fort will produce a ''lot'' of meat products, making mounted sieges convenient food resupplies, if you are prepared to handle them that is. Note that goblins only have a single animal trainer, their general; if he falls (or, because of a bug, leaves the map), you will never see mounted goblin units again.
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=== Bugs ===
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* Amphibian invader mounts drown their riders. {{Bug|926}}
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{{Category|Fortress mode}}
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{{Category|Creature attributes}}

Latest revision as of 18:55, 28 June 2013

This article is about an older version of DF.

Enemies in sieges will often arrive riding on other creatures, their mounts. These mounts can not only add to the attacks of those mounted on them, but may also give their riders more abilities: their mounts might be able to fly or swim, might be building destroyers, might prevent the operation of bridges, might be faster and fleeter of foot, or they might just be plain scary in combat.

Types of Mounts[edit]

Enemy squads can appear with a single mount for the squad captain or individual mounts for each member of the squad (potentially including more than one species of mount). Some mounts such as giant bats or giant cave swallows possess the ability to fly, pathing over whatever walls and traps you have set up for them. This can lead to a great deal of fun if you do not have sufficient marksdwarves to deal with them. Some siegers also come on amphibious mounts, such as cave crocodiles and giant toads. Humorously, these units will disregard their rider's inability to breathe underwater or swim, and reports of amphibious mounts pathing into moats or rivers, only to have their goblin riders drown, are fairly common.Bug:926

There are three types of mounts: ordinary mounts ridden by Humans; above-ground (or "good") exotic mounts ridden by Elves; and underground (or "evil") exotic mounts ridden by Goblins. There are many creatures that have [MOUNT] or [MOUNT_EXOTIC] in their raw files, but below are some of the most common when an army besieges your fortress.

Who Rides What[edit]

  • Elves prefer arriving on foot, but when they do ride mounts, they usually use the dreaded unicorn. It is theoretically possible for them to arrive riding any exotic land animal, such as elephants, tigers, unicorns, or even giant mantises. Because of this, be prepared for an occasional flying mount when elves besiege your fortress.
  • Dwarves cannot train or ride mounts as of the current version.

Beyond acting like a force multiplier, dead mounts can be butchered after the battle to feed your meat industry. A squad of cave dragons that is killed and hauled back inside your fort will produce a lot of meat products, making mounted sieges convenient food resupplies, if you are prepared to handle them that is. Note that goblins only have a single animal trainer, their general; if he falls (or, because of a bug, leaves the map), you will never see mounted goblin units again.

Bugs[edit]

  • Amphibian invader mounts drown their riders. Bug:926