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Difference between revisions of "v0.34:Mount"

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(Added info about bug with amphibious mounts.)
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Enemies in [[siege]]s will often come riding on other [[creature]]s, their '''mounts'''. These mounts can not only add to the attacks of those mounted on them, but also give their riders more battle ability: their mounts might be able to [[fly]], might be [[building destroyer]]s, they might be faster and fleeter than the creature would regularly be on foot, or they might just be plain scary in combat.
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Enemies in [[siege]]s will often arrive riding on other [[creature]]s, their '''mounts'''. These mounts can not only add to the attacks of those mounted on them, but may also give their riders more abilities: their mounts might be able to [[flying|fly]] or [[swimmer|swim]], might be [[building destroyer]]s, might prevent the operation of [[bridge]]s, might be faster and fleeter of foot, or they might just be plain scary in combat.
 
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=== Types of Mounts ===
 
=== Types of Mounts ===
  
Mounts can arrive in one of three forms: as individual rides for a squad [[captain]], with whole [[squad]]s mounted on them, or as rider-less squads, that is, ordinary creatures under control of the attacking army. Some mounts, such as [[giant bat]]s or [[giant cave swallow]]s, possess the ability to fly, pathing over whatever walls and traps you have set up for them. This can lead to a great deal of [[Fun]] if you do not have sufficient marksdwarves to deal with them. However, mounted squads tend to come with mixed mounts, all of which must be capable of flight in order for the besiegers to attack from the skies. This means that if a squad of bat-riders has a single [[giant rat]] in it, the squad will behave like any other land unit. Some siegers also come on amphibious mounts, such as [[cave crocodile]]s and [[giant toad]]s. Humorously, these units will disregard their rider's inability to breathe underwater or [[swimmer|swim]], and reports of amphibious mounts pathing into [[moat]]s or [[river]]s, only to have their goblin riders drown, are fairly common.{{Bug|926}}
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Enemy [[squad]]s can appear with a single mount for the squad [[captain]] or individual mounts for each member of the squad (potentially including more than one species of mount). Some mounts such as [[giant bat]]s or [[giant cave swallow]]s possess the ability to fly, pathing over whatever walls and traps you have set up for them. This can lead to a great deal of [[fun]] if you do not have sufficient marksdwarves to deal with them. Some siegers also come on amphibious mounts, such as [[cave crocodile]]s and [[giant toad]]s. Humorously, these units will disregard their rider's inability to breathe underwater or [[swimmer|swim]], and reports of amphibious mounts pathing into [[moat]]s or [[river]]s, only to have their goblin riders drown, are fairly common.{{Bug|926}}
  
There are three types of mounts: ordinary [MOUNT]s, ridden by [[Human]]s; above-ground (or "good") [MOUNT_EXOTIC]s, ridden by [[Elf|Elves]]; and underground (or "evil") [MOUNT_EXOTIC]s, ridden by [[Goblin]]s. As of the current version, [[Dwarf|Dwarves]] cannot train or ride mounts. There are many animals that have [MOUNT] or [MOUNT_EXOTIC] in their raw files, but below are the most commonly found when an army besieges your fortress.
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There are three types of mounts: ordinary mounts ridden by [[Human]]s; above-ground (or "good") exotic mounts ridden by [[Elf|Elves]]; and underground (or "evil") exotic mounts ridden by [[Goblin]]s. There are many creatures that have [[:Category:DF2012:Mount|[MOUNT]]] or [[:Category:DF2012:Exotic_mount|[MOUNT_EXOTIC]]] in their raw files, but below are some of the most common when an army besieges your fortress.
  
 
=== Who Rides What ===
 
=== Who Rides What ===
  
* Goblin sieges have been known to ride [[elk bird]]s, [[giant cave swallow]]s, [[giant olm]]s, [[giant bat]]s,[[giant cave spider]]s, [[cave crocodile]]s, [[rutherer]]s, [[jabberer]]s, [[blind cave bear]]s, and [[voracious cave crawler]]s. [[Cave dragon]]s and [[troll]]s can also appear riderless alongside their sieges. These are usually the only sieges where you need to worry about enemies flying into your fortress from above.
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* [[Goblin]] sieges have been known to ride [[elk bird]]s, [[giant cave swallow]]s, [[giant olm]]s, [[giant bat]]s, [[cave crocodile]]s, [[rutherer]]s, [[jabberer]]s, [[blind cave bear]]s, and [[voracious cave crawler]]s. These are usually the only sieges where you need to worry about enemies flying into your fortress from above.
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* [[Elf|Elves]] prefer arriving on foot, but when they do ride mounts, they usually use the dreaded [[unicorn]]. It is theoretically possible for them to arrive riding any exotic land animal, such as [[elephant]]s, [[tiger]]s, [[unicorn]]s, or even [[giant mantis]]es. Because of this, be prepared for an occasional flying mount when elves besiege your fortress.
  
* Elves prefer arriving on foot, but when they do ride mounts, they usually use the dreaded [[unicorn]]. It is theoretically possible for them to arrive riding any exotic land animal, such as [[elephant]]s, [[tiger]]s, [[unicorn]]s, or even [[giant mantis]]es. Because of this, be prepared for flying enemies when elves besiege your fortress.
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* [[Human]] sieges will come riding [[camel]]s (of both varieties), [[horse]]s, and [[grizzly bear]]s, in addition to bringing along squads of trained war animals, like [[giant cheetah]]s.
  
* Human sieges will come riding [[camel]]s (of both varieties), [[horse]]s, and [[grizzly bear]]s, in addition to bringing along squads of trained war animals, like [[giant cheetah]]s.
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* [[Dwarf|Dwarves]] cannot train or ride mounts as of the current version.
  
 
Beyond acting like a force multiplier, dead mounts can be butchered after the battle to feed your meat industry. A squad of cave dragons that is killed and hauled back inside your fort will produce a ''lot'' of meat products, making mounted sieges convenient food resupplies, if you are prepared to handle them that is. Note that goblins only have a single animal trainer, their general; if he falls (or, because of a bug, leaves the map), you will never see mounted goblin units again.
 
Beyond acting like a force multiplier, dead mounts can be butchered after the battle to feed your meat industry. A squad of cave dragons that is killed and hauled back inside your fort will produce a ''lot'' of meat products, making mounted sieges convenient food resupplies, if you are prepared to handle them that is. Note that goblins only have a single animal trainer, their general; if he falls (or, because of a bug, leaves the map), you will never see mounted goblin units again.
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{{Category|Creature attributes}}

Latest revision as of 18:55, 28 June 2013

This article is about an older version of DF.

Enemies in sieges will often arrive riding on other creatures, their mounts. These mounts can not only add to the attacks of those mounted on them, but may also give their riders more abilities: their mounts might be able to fly or swim, might be building destroyers, might prevent the operation of bridges, might be faster and fleeter of foot, or they might just be plain scary in combat.

Types of Mounts[edit]

Enemy squads can appear with a single mount for the squad captain or individual mounts for each member of the squad (potentially including more than one species of mount). Some mounts such as giant bats or giant cave swallows possess the ability to fly, pathing over whatever walls and traps you have set up for them. This can lead to a great deal of fun if you do not have sufficient marksdwarves to deal with them. Some siegers also come on amphibious mounts, such as cave crocodiles and giant toads. Humorously, these units will disregard their rider's inability to breathe underwater or swim, and reports of amphibious mounts pathing into moats or rivers, only to have their goblin riders drown, are fairly common.Bug:926

There are three types of mounts: ordinary mounts ridden by Humans; above-ground (or "good") exotic mounts ridden by Elves; and underground (or "evil") exotic mounts ridden by Goblins. There are many creatures that have [MOUNT] or [MOUNT_EXOTIC] in their raw files, but below are some of the most common when an army besieges your fortress.

Who Rides What[edit]

  • Elves prefer arriving on foot, but when they do ride mounts, they usually use the dreaded unicorn. It is theoretically possible for them to arrive riding any exotic land animal, such as elephants, tigers, unicorns, or even giant mantises. Because of this, be prepared for an occasional flying mount when elves besiege your fortress.
  • Dwarves cannot train or ride mounts as of the current version.

Beyond acting like a force multiplier, dead mounts can be butchered after the battle to feed your meat industry. A squad of cave dragons that is killed and hauled back inside your fort will produce a lot of meat products, making mounted sieges convenient food resupplies, if you are prepared to handle them that is. Note that goblins only have a single animal trainer, their general; if he falls (or, because of a bug, leaves the map), you will never see mounted goblin units again.

Bugs[edit]

  • Amphibian invader mounts drown their riders. Bug:926