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Editing v0.34:Wear
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{{Quality|Fine}} | {{Quality|Fine}} | ||
− | '''Wear''' is the degradation of materials over time, primarily in the context of [[clothing]]. Wear will alter the | + | '''Wear''' is the degradation of materials over time, primarily in the context of [[food]] and [[clothing]]. Wear will alter the quality of an item, denoted by the symbols x, X and XX. For example, over time a dwarf's "Pig tail shirt" will degrade into a "xPig tail shirtx" and eventually a "XXPig tail shirtXX" before disappearing entirely. If this happens to a piece of [[quality|masterwork]] clothing, the dwarf who created it will get an unhappy [[thought]]{{verify}}. Trading the masterwork items to another civilization can reduce the risk that a large batch of masterwork items created together will all wear out at the same time and drive the craftsdwarf [[melancholy|mad]]. |
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Animal-based products can rot, which is different from wear (see [[miasma]]). Crops and harvested plants can '''wither''' if not stored in a stockpile, making them useless but generating no miasma. | Animal-based products can rot, which is different from wear (see [[miasma]]). Crops and harvested plants can '''wither''' if not stored in a stockpile, making them useless but generating no miasma. | ||
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*[[Clothing]] that is being worn will wear out, over time, due to normal usage. This happens regardless of [[adamantine|material]]. | *[[Clothing]] that is being worn will wear out, over time, due to normal usage. This happens regardless of [[adamantine|material]]. | ||
*[[Armor]] does not wear out, unless it's kept in a refuse stockpile. | *[[Armor]] does not wear out, unless it's kept in a refuse stockpile. | ||
− | *All clothing ''and armor'' in a [[refuse stockpile]] will wear out. This is intended as a means of destroying old used clothing that would otherwise make dwarves [[thought|grumpy]] | + | *All clothing ''and armor'' in a [[refuse stockpile]] will wear out. This is intended as a means of destroying old used clothing that would otherwise make dwarves [[thought|grumpy]]. |
− | * | + | *Clothing and leather items are worn down very rapidly after catching on [[fire]]. |
− | *[[ | + | *[[Troll]]s can beat on doors, wearing them out until they break. |
− | *Wood and cloth items | + | *Wood and cloth items in a [[Trade depot]] built outside in a [[Glacier]] biome will degrade until purchased. This will also happen to items in a [[Wagon (embark)|starting wagon]] in a similar location. Walls do not halt the effect. |
*Invaders' clothing is also subject to wear. | *Invaders' clothing is also subject to wear. | ||
*Cages do not prevent wear. | *Cages do not prevent wear. | ||
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