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Editing v0.34 Talk:Material science

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Good work updating the page, but I'm a little confused by "As explained below, wood bolts are capable of fracturing through the strongest metal armor, and would fracture copper or steel armor were it not for the higher densities of those metals." [[User:Emufarmers|Emufarmers]] 10:24, 2 December 2012 (UTC)
 
Good work updating the page, but I'm a little confused by "As explained below, wood bolts are capable of fracturing through the strongest metal armor, and would fracture copper or steel armor were it not for the higher densities of those metals." [[User:Emufarmers|Emufarmers]] 10:24, 2 December 2012 (UTC)
 
:Look at the flowchart. If copper, steel, bronze, or iron were not so dense (or wood so fragile), wood bolts would be able to fracture a hole in the armor and deal damage. Adamantine is stronger than steel, but provides less protection against wood bolts only because of the low density of adamantine. Can you think of a better way to explain that? --[[User:UristDaVinci|UristDaVinci]] 20:45, 2 December 2012 (UTC)
 
:Look at the flowchart. If copper, steel, bronze, or iron were not so dense (or wood so fragile), wood bolts would be able to fracture a hole in the armor and deal damage. Adamantine is stronger than steel, but provides less protection against wood bolts only because of the low density of adamantine. Can you think of a better way to explain that? --[[User:UristDaVinci|UristDaVinci]] 20:45, 2 December 2012 (UTC)
::I was just looking at the numbers, and it appears according to our formula that adamantine actually should be able to deflect most wood (density 600) with 34.11 parameter values.  Adamantine should provide protection against bolts up to momentum ~110, and a density 600 bolt (mass 0.090 kg) will travel at SHOOT_MAXVEL=1000, and have momentum 90, and should be deflected.  I used pine (density 510) in my original tests where I found only 58% deflection of wood bolts off adamantine armor, so I have no idea what's going on there.  I guess I'll have to check deflection of wood off adamantine again...--[[User:Pirate Bob|Pirate Bob]] 22:05, 2 December 2012 (UTC)
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:I was just looking at the numbers, and it appears according to our formula that adamantine actually should be able to deflect most wood (density 600) with 34.11 parameter values.  Adamantine should provide protection against bolts up to momentum ~110, and a density 600 bolt (mass 0.090 kg) will travel at SHOOT_MAXVEL=1000, and have momentum 90, and should be deflected.  I used pine (density 510) in my original tests where I found only 58% deflection of wood bolts off adamantine armor, so I have no idea what's going on there.  I guess I'll have to check deflection of wood off adamantine again...--[[User:Pirate Bob|Pirate Bob]] 22:05, 2 December 2012 (UTC)
::Update - I confirmed that addy can block tower cap bolts >90% of the time.  I suspect what was going on before when I found 56% deflection is I was using normal dwarves, and the probability of armor penetration goes up dramatically if the dwarf is passed out (which happens rapidly due to hits to unarmored areas causing chips).  Anyway, the correct thing to say is that adamantine barely stop wood bolts under ideal conditions, and no other armors would stop them using the "armor absorbs the collosion" mechanism.--[[User:Pirate Bob|Pirate Bob]] 22:05, 2 December 2012 (UTC)
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:Update - I confirmed that addy can block tower cap bolts >90% of the time.  I suspect what was going on before when I found 56% deflection is I was using normal dwarves, and the probability of armor penetration goes up dramatically if the dwarf is passed out (which happens rapidly due to hits to unarmored areas causing chips).  Anyway, the correct thing to say is that adamantine barely stop wood bolts under ideal conditions, and no other armors would stop them using the "armor absorbs the collosion" mechanism.--[[User:Pirate Bob|Pirate Bob]] 22:05, 2 December 2012 (UTC)
:::There are a variety of [[Wood]] densities, and I think I was testing with a denser wood, like mangrove. --[[User:UristDaVinci|UristDaVinci]] 05:32, 3 December 2012 (UTC)
 

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