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Difference between revisions of "v0.34 Talk:Military design"

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I removed the timelessness notice for the page since it didn't seem to reference past versions on my readthrough.  The overall quality still could be improved, but I don't have the experience with the game to help much (yet). [[User:Minozake|Minozake]] 13:17, 10 February 2013 (UTC)
 
I removed the timelessness notice for the page since it didn't seem to reference past versions on my readthrough.  The overall quality still could be improved, but I don't have the experience with the game to help much (yet). [[User:Minozake|Minozake]] 13:17, 10 February 2013 (UTC)
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==Greaves?==
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I'm not sure that the uniform is a good one -- it suggests greaves for the legs. In DF2012, plate armor is useless against bolts/arrows, so I'm inclined to think that leggings would be better if you expect to have to deal with any sort of ranged attack. Am I crazy? --[[User:Zzedar|Zzedar]] 04:44, 3 April 2013 (UTC)

Revision as of 04:44, 3 April 2013

Reference

Information for this section is scattered among related topics. This page should describe holistic strategy for creating a military force to keep the fortress safe, but these articles can provide the lower-level details about how to go about the task:

Removed timelessness notice

I removed the timelessness notice for the page since it didn't seem to reference past versions on my readthrough. The overall quality still could be improved, but I don't have the experience with the game to help much (yet). Minozake 13:17, 10 February 2013 (UTC)

Greaves?

I'm not sure that the uniform is a good one -- it suggests greaves for the legs. In DF2012, plate armor is useless against bolts/arrows, so I'm inclined to think that leggings would be better if you expect to have to deal with any sort of ranged attack. Am I crazy? --Zzedar 04:44, 3 April 2013 (UTC)