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Editing v0.34 Talk:Stairs

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The staircase is extensive (about 30 levels), so I thought the goblin would become minced meat as soon as he plummeted. I tracked the goblin in order to see the fruition of this plan. However, it would seem as he somehow navigated, unscathed, out of the staircase into a chamber and is now content in searching some exploratory tunnels.--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 07:35, 7 January 2014 (UTC)
 
The staircase is extensive (about 30 levels), so I thought the goblin would become minced meat as soon as he plummeted. I tracked the goblin in order to see the fruition of this plan. However, it would seem as he somehow navigated, unscathed, out of the staircase into a chamber and is now content in searching some exploratory tunnels.--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 07:35, 7 January 2014 (UTC)
 
As it turns out, a creature actually needs to be "falling". By falling I mean transitioning from the pit dump floor to an empty floor and then the staircase. Tested with some horses I had from my testing embark. They wouldn't fall down if a stair (whether it was a down or an up/down) existed right below the pit zone. Removing the stair proved deadly.
 
 
However, I also ordered for a up/down staircase to be built over Open Space. A dwarf that was deconstructing it while standing on it also met a untimely death, even though the tile below was a stair.--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 10:50, 7 January 2014 (UTC)
 

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