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23a:Gem token
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This article is about an older version of DF. |
Gems are stored in matgloss_gem.txt.
Token | Description |
---|---|
[NAME:singular:plural] | The name of the gem. |
[ORNAMENTAL] | Classifies the gem as an ornamental stone. Specifying multiple rarity levels is possible, but may result in unexpected behavior. |
[SEMI] | Classifies the gem as a semi-precious gem. |
[PRECIOUS] | Classifies the gem as a precious gem. |
[RARE] | Classifies the gem as a rare gem. |
[GLASS] | Allows rough gems of this type to be used in the production of crystal glass. If multiple types of gem have this token, one will be randomly selected. |
[COLOR:x] | Specifies the color of the gem. Color is always bright. Only colors 1 (blue), 2 (green), 4 (red), and 7 (white) are allowed, and at least one gem of each color+rarity combination must be defined or the game will hang during embark. |
[VALUE:x] | Specifies the material multiplier of the gem. |
[SPEC_HEAT:] | The specific heat capacity of the stone. Not actually used - the game hardcodes this value to 1000 for all gems. |
[HEATDAM_POINT:] | The temperature at which heat will begin to damage the gem. |
[COLDDAM_POINT:] | The temperature at which frost will begin to damage the gem. |
[IGNITE_POINT:] | The temperature at which the gem will burst into flames. |
[MELTING_POINT:] | The temperature at which the gem will melt. |
[BOILING_POINT:] | The temperature at which the gem will boil into a cloud of vapor. |
[FIXED_TEMP:] | The temperature this gem emits naturally. |