40d:Plant
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This article is about an older version of DF. |
A plant is a regrowing natural resource. In Dwarf Fortress, they can be separated into three categories, all of which have different properties and uses. In the context of the game, they also include fungi (such as plump helmets, dimple cups, and tower-caps), all of which are functionally identical to plants.
Contents
Major types of plants[edit]
Crop[edit]
Main article: Crop
Crops can be planted from seeds and grown in farms. There are above-ground as well as subterranean crops, both of which need soil or muddied rock to grow.
Shrub[edit]
Main article: Shrub
Shrubs cannot be planted, and must be gathered from naturally-growing specimens.
Tree[edit]
Main article: Tree
Trees grow naturally in the environment and can be cut down to provide wood.
Plants | |
---|---|
Crops and Herbs • Trees | |
Surface | Muck root • Bloated tuber • Kobold bulb • Prickle berry • Wild strawberry • Longland grass • Valley herb • Rat weed • Fisher berry • Rope reed • Blade weed • Hide root • Sliver barb • Sun berry • Whip vine |
Subterranean | Plump helmet • Pig tail • Cave wheat • Sweet pod • Quarry bush • Dimple cup |
Surface | Acacia • Alder • Ash • Birch • Cacao tree • Candlenut • Cedar • Chestnut • Feather tree • Glumprong • Highwood • Kapok • Larch • Mahogany • Mango tree • Mangrove • Maple • Oak • Palm • Pine • Rubber tree • Saguaro • Willow |
Subterranean | Tower-cap |