- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
40d:Thoughts and preferences
| This article is about an older version of DF. |
The most detailed screen in the profile is the thoughts and preferences screen, accessible with u-v-Enter or v-z-Enter. It gives you a detailed breakdown of your dwarves' happiness and thoughts, familial status, civilization membership, preferences, and personality traits, in that order. All dwarves have one piece of their profiles in common: "He/she needs alcohol to get through the working day".
Thoughts[edit]
This first section is in white, and will state the name of the dwarf and then their overall status (Ecstatic/Happy/Content/Unhappy/Very unhappy/Miserable). It will then list their recent thoughts, providing an overview of what's making them happy or unhappy.
Familial status[edit]
Family relationships are special in that they get special mention on the dwarves' thoughts and preferences, in light blue. This section will list spouses, children, and parents, in that order. It will also include any objects of worship.
Civilization membership[edit]
This section will list the relationships the dwarf has with various civilizations. Most dwarves will be "a citizen of" their parent civilization and "a member of" their fortress. Nobles will list their special roles here, and your soldiers will be listed as "an enemy of" the various civilizations who have sieged you.
Preferences[edit]
Dwarves like certain materials, colors, animals, and brews of alcohol, and detest certain vermin. Being exposed to these likes or dislikes will give them a higher-then-normal chance of getting a higher-then-normal positive or negative thought, respectively. This comes in handy most when designating dwarves for duties, as dwarves love to work with materials and creatures of their preferences, and will produce higher quality goods as a result. Being able to outfit nobles' quarters with classy preferable items is a perk, too. This section is in green.
Personality traits[edit]
A dwarf's personality traits affect a lot of things. A nervous wreck of a wood cutter would be very quick to become unhappy if they are unlucky enough to be ambushed by a foe while felling a tree, even if they come out on top in the ensuing encounter. Affects how and what social skills they train.