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40d Talk:Count
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I got a baron, then five immigrants later in the same wave, he became a count. I also happened to save right beforehand. I'll play with it a bit, figure out exactly where the promotion happens, and what changes to cause it. --Bobson 14:04, 11 January 2008 (EST)
- To get the count, you need to have had at least 110 population at some point, and exported wealth greater than 18000 (possibly as high as 34000 - I exported a lot to those caravans...). Normally the exported wealth threshold will be met first. You don't need to have a population of 110 at the time - my current fortress got up to 110, lost a lot of people to a siege and went back down to 87, and only after that crossed the export threshold. At that point the Baroness got promoted to Countess. --Cim 08:09, 27 March 2008 (EDT)
- Barony: pop 126, created 474160, imported 295700, exported 18202. As soon as the last mule of the caravan left the map, my exported wealth changed to 24047 and the lands were made a County. -- Raumkraut 04:56, 5 April 2008 (EDT)
- Barony: pop 116, created 1,505,686, imported 430,263, exported 20,430. Not sure what triggered the change- no merchants at the time and it had been a bit since the last migrant wave. Vaniver 14:25, 17 May 2008 (EDT)
- I can confirm that a population of 110 is needed for the Baron to become a Count.
- Created wealth: 873,409.
- Imported:758,902
- Exported:33,150
- Had a population of 109, then a baby was born bringing the total to 110 and immediately thereafter the surrounding lands became a county. I had had a population over 100 for quite some time by that point. I will edit the article to reflect this. Lando242 18:30, 15 April 2009 (UTC)
- Barony: pop 151, created 518450, imported 488462, exported 12878. Jumped exported wealth up to 22782 and immediately was made a county. I think from this and other accounts above we can identify 20000 as the exported wealth cutoff point. Grokmoo 17:17, 27 August 2009 (UTC)