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40d Talk:Floor hatch
I tested it meself-creatures will walk on a Floor Hatch, which can be placed over an empty space (doesn't require stairways.) If a floor hatch is triggered with a mechanism of some sort, any creatures on said hatch go straight down.
This MIGHT work with: Retracting bridges? Floor grates? Haven't tested these, I imagine grates will work. Kefkakrazy 13:23, 1 November 2007 (EDT)
- This raises interesting trapdoor possibilities. Pit full of carp + kobold invasion = satisfied carp?--Xazak 00:32, 4 November 2007 (EDT)
I had floor hatches keeping water over my entrance. Everything went smoothly until spring, when I noticed how it had become a massive waterfall. I suspect either freezing or melting water/ice destroys hatches/mechanisms. I must admit I'm not 100% sure the water was frozen altogether.
- I've also had a hatch destroyed by ice.--ArkTane 17:13, 11 May 2008 (EDT)
Magma on non-resistant hatches[edit]
Will non-resistant hatch melt if I flood it with magma? Closed doors and walls are resistant, because magma never enters their tile. Hatch occupies floor part of tile, and thus has to withstand full temperature. --Someone-else 06:42, 6 May 2008 (EDT)
Cleaning up[edit]
I think this article should be merged with hatch cover into a single Hatch one (a bit like door). Currently, Hatch redirects to floor hatch.--Aykavil 07:25, 18 July 2008 (EDT)