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40d Talk:Gravity
People have already shown that when a wooden building is undermined, it collapses into logs and dead humans. Just noting. -- Alfador 14:38, 30 October 2007 (EDT)
It's Probably a good idea for someone to look into falling damage related dismemberment. Seriously, it's awesome, I had my dwarves build a 12 story tall tower with a diving board, when they all hit the ground I paused it and looked 4 or 5 levels up and saw a dwarf head. I'd confirm it myself, but I don't have ready access to dwarf fortress.
Keep it[edit]
Bouchart marked this page for deletion, but I think we should keep it. It has some interesting videos and explains some things that cave-ins do not. It allows for experimentation on things that gravity affects other than cave-ins; what can happen when a creature falls and what liquids do, etc.. DF updates might make structures collapse when something falls on them, so I think this page definitely has some potential as DF moves along alpha, there's no sense deleting it as gravity is a part of Dwarf Fortress after all.
Though I think we could move the page under the title of "Falling", or something else that might be a bigger umbrella for articles to be written under.--Richards 16:36, 14 April 2008 (EDT)
- I second keeping it, but leave it as the current article name. Falling is what gravity causes. Perhaps a Falling article could be made in addition to explain
WTF-XPLODE??what causes a body to explode on impact after a fall from great heights. ;) --Edward 17:55, 14 April 2008 (EDT)
Rate of Falling (cat w/ remains)[edit]
A cat on a retractable bridge with rat remains (intended for the cat's owner who was once on the very same bridge but seems to have disappeared behind a dwarf-only door) falls (after the lever is pulled, of course) at a rate of six (6) steps per z-level. This rate of falling is constant for both the cat and the rat remains. The falling items do not speed up over the course of the 12 level drop to the bottom of the chasm. This was tested many, many, many times (once for every female pet cat) in version 0.28.181.40d15/16 --Frewfrux 23:35, 29 November 2009 (UTC)
- I believe you just won. --Mr Frog 04:00, 27 March 2010 (UTC)
Corpse Cushions?[edit]
It would seem that a fair number of bodies/body parts (12-ish) can cushion a fall, in this case a kitten, donkey foal, puppy and goblin bowman surviving the fall unharmed. The goblin may have been tough, but the animals had been in cages their entire lives. Does this mean I need to remove the corpses from my splattering platform. It is on a constucted floor, if that helps. A statue at the landing zone seems to prevent this from occuring, but seems to reduce gib flight distance. This is in 40d. I have save scummed and checked it twice now, with the entire animal and POW population of my fortress. A side note: Kittens and puppies exploded much more violently than goblins, often getting twice the height and range of limb flight. Any reason for this? The wiki could use an article on fall damage. Addendum: How many babies does it take to paint a house? -70.26.25.115 16:49, 29 April 2010 (UTC)
Falling[edit]
It should redirect to gravity.