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40d Talk:Speed
Movement speed seems to have no effect on task time[edit]
I tested it with roads and bridges. I didn't see any difference in the time it took to complete large, ten-tile roads/bridges from the moment of initiation (IE, the laborer is on-task and standing at the side, building the road) until the moment of completion. Obviously, there was a massive decrease in the overall time-from-zoning to completion, since hauling 26 stones would take a LOT more time. - ShadowDragon8685 09:45, June 21, 2008. (EST)
- Confirmed. [SPEED:0] makes dwarves move very quickly; but when they get to a stone, it takes them just as long to pick it up, then they run very fast with it to where they are going. --Bombcar 02:46, 24 March 2010 (UTC)
Encumbrance bug in Adventure mode[edit]
Tested several times. If adventurer has no strength bonuses - all is as expected: more weight - less speed. But adventurer with any stength bonus (at least Strong) does not experience speed loss, even if heavily encumbered. Tested with picking up rocks.--Dorten 04:02, 15 January 2008 (EST)
- Report that on the Bay 12 forums if you want to see it fixed (http://www.bay12games.com/cgi-local/ultimatebb.cgi?&category=3).--Maximus 15:06, 15 January 2008 (EST)
- Rubbish! Or at least it is now. --Savok 20:05, 6 June 2008 (EDT)
Encumbrance[edit]
"this editor has not noticed encumbrance."
Watch a hauler drag a bin fill of platinum ore to the trading depot. He MIGHT move a tile for every fifty steps his compatriots carrying single bolts get. --Dadamh 15:54, 3 June 2008 (EDT)
- Ow! That's "encumbrance" not "encumbrence." Cruel, you are.
- That's confusingly worded. It sounds like you say in the first sentence that you haven't seen encumbrance, but the other two sentences seem to say that you have seen it. I'll guess that you're trying to quote and reformat your comment appropriately.
- I haven't tested anything, but it appears that both the weight and encumbrance systems are dramatically altered. It also appears that it's hard to set up a system in which encumbrance appears, so we haven't cared about it.
- *tests* --Savok 16:34, 3 June 2008 (EDT)
- Woot! Success! *points to the next section* --Savok 20:05, 6 June 2008 (EDT)
[edit]
The two weight-related changes from the old version are 1: different weights and 2: weight_new=10weight_old. In other words, 500Γ in the new system is the same as 50Γ in the old. See the data that I used.
That 4½ hours was so worth it. --Savok 20:05, 6 June 2008 (EDT)
Self-contradicting?[edit]
Don't the following contradict each other? "Creatures have to wait x turns before performing another action, where x is Raw Speed/100" "A creature can move one square every 10,000/Displayed Speed turns, or Raw Speed/100+1 turns" Even if they do not, it is rather poor wording. I believe the +1 in the second quote is meant to represent the turn during which the unit moves-as opposed to the other Raw Speed/100 turns during which the unit waits. I am not sure, however, and do not wish to edit the article unless I'm certain. --UseBees 19:19 4 January 2010 (CST)
On another contradictory note, "appears to affect workspeed", "does not affect workspeed" seems to contradict eachother. not that anyone cares to go back and edit it for this legacy section...
Version[edit]
This page has the prefix 40d, but a box on the page says it was written for version 23a. One of these has to be changed, but I don't know which. --Calculator 21:26, 28 March 2010 (UTC)
- The namespaces were created for the sole purpose of preventing exactly what happened with this article. The best thing to do would be to verify the information in the article against version 40d (I've done some of this myself, and it still seems to be mostly correct) and then remove the 23a box. --Quietust 21:41, 28 March 2010 (UTC)