v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

40d Talk:Tim's castle building tutorial

From Dwarf Fortress Wiki
Jump to navigation Jump to search

Well, I didn't know that you could put apostrophies in the title! --TimE 01:29, 30 May 2008 (EDT)

That's "apostrophes," by the way. --Savok, representing the Spelling Guild at 09:46, 30 May 2008 (EDT)
Well, technically it should be moved, again, to Tim's castle building tutorial. Losing the upper case. --Juckto 20:40, 30 May 2008 (EDT)
Good point. *ka-move*
--Savok 22:47, 30 May 2008 (EDT)
ahh, the panda will be pleased... I think my journey to reliance on Word spellcheck is now complete --TimE 22:58, 30 May 2008 (EDT)
Try Firefox. It has its own spellchecker, which I do rely upon. --Savok 00:07, 31 May 2008 (EDT)
Thanks for reminding me - I use Firefox, but hadn't installed the language pack on this install. TimE 03:29, 31 May 2008 (EDT)

Really nice tutorial; we've been needing something like this for a while.
Would be better if it expressed to the young dwarves that there are other ways. For example, you tell us how to build multilevel walls. I, personally, build all of mine in a rather different way, but one that works fine too.
Also, you need to read Rule I sometime - specifically, "Images and screenshots should use the default tilesets for clarity." The current setup is close, but it's too big for that last image, even on 1024x768. --Savok 09:46, 30 May 2008 (EDT)

Yeah, I'll add a disclaimer that this is just one way of making walls, although DF is inherently flexible in how it does things so while that somewhat goes without saying, I'll say it anyway. I did use the default graphics tileset - the only modification was that I switched graphics on in the init file. Is this not the default? TimE 22:58, 30 May 2008 (EDT)
It is the default 16x16 (or appears to be; we've got at least one pretty poor tileset that looks almost like it), but the 8x12 default is preferred, though the 10x12 default is accepted. Also, don't use creature graphics. They are not default.
I don't use the default tileset while playing, either (I use my own tileset), but it isn't that hard to switch .inis for screenies. --Savok 00:07, 31 May 2008 (EDT)

Nice page, interesting style in the Art Of War bit. Could use standard tiles for dwarves and dogs, not the graphics tiles that required init.ini editing.
Also, and not to make it too much work, some 'in progress' shots could be helpful for newbies, despite that this is marketed as 'intermediate to advanced'.
Sort of a "Here's how you build this" section. --Dadamh 10:49, 30 May 2008 (EDT)

I'll have a play with the Template:RT and put something together. TimE 23:14, 30 May 2008 (EDT)

Patrolling the fortifications[edit]

Caveat: The tutorial here mentions to put the patrolled fortifications up three Z-levels from the surface. I tried it with two levels and lost two trained marksdwarves to frickin' Elite Goblin Archers. --Jellyfishgreen 10:22, 23 January 2009 (EST) (I can say frickin', right?)