v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

DF2014 Talk:Die

From Dwarf Fortress Wiki
Jump to navigation Jump to search

article name[edit]

Should this article be moved to "Divination die" to comply with Rule N? Also, in both fortress mode and adventure mode, it seems to just be called a "die", not a "divination die". Jecowa (talk) 23:32, 18 February 2020 (UTC)

Some science (47.05)[edit]

Apparently d20 can have two different major boons -- I had pet and quality boost, pet and divine shield, and pet on two different sides. Maybe pet boon is just special?

I rolled one d20 long enough to get all the sides, they were: 5 good luck, 5 bad luck, 2 major boons, 2 beast curses, 6 cosmetic. Seems very symmetric.

I had three different d20 with apparently identical set of sides (both descriptions and effects). They also had identical god and religion.

Quality boon affects any and all wielded items, even e.g. tools. Only core quality is boosted.

A divine metal shield I got somehow weighted as much as a steel one. Perhaps it was large-sized? 89.20.158.99 15:16, 2 June 2023 (UTC)

Addendum: a sample d12 contained 3 good luck sides, 3 bad luck ones, 1 major boon, 1 beast curse, 4 cosmetic messages. About what I expected. 89.20.158.99 16:47, 2 June 2023 (UTC)
Another d20, healing boon and a pet boon. Apparently the regeneration cannot outheal being on fire, but a beast transformation "curse" instantly doused me and removed all burns. After fast-travel it expired, but I stayed healthy (and there wasn't any stat weirdness, contrary to the article). 89.20.158.99 03:54, 4 June 2023 (UTC)
Found a d20 with a divine shield and a quality boost. I guess the pet is not mandatory then. 89.20.158.99 11:46, 26 August 2023 (UTC)
Found two d12 with weapon and armor boons. Good news: there's a small chance of an adamantine weapon being gifted. Bad news: the armor is always human-sized (technically, it has no race set, which defaults to human). Also my die was only spawning headwear such as divine fabric turbans; moreover, when I finally got a helmet, it was also made of divine fabric. How does that even work?
From looking at the string dump, artifacts boons are indeed separated by type: it's one of weapon, bodywear, legwear, headwear, handwear, footwear, or shield. I wonder if the probability weights of each slot are the same. 89.20.133.78 05:38, 12 November 2023 (UTC)
Aha, got a flickering metal cap, so it's not stuck on fabric. Still, too bad about the size. 89.20.133.78 06:03, 12 November 2023 (UTC)
Finally found a d6, now I know enough to update the article with a table and other stuff. 89.20.133.78 06:04, 13 November 2023 (UTC)