v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
DF2014 Talk:Swimmer
Jump to navigation
Jump to search
Has anyone else tried to use the minecart track detailed in this article? It doesn't seem to work for me. At 4/7, carts stop early before the first impulse ramp. There aren't very explicit instructions for (a) track stop(s) and I wonder if settings are one issue? If i can work out how to fix it, I'll make some edits. 2wizard (talk) 05:58, 12 September 2014 (UTC)
- I currently have a swimming track in v0.40.11 with 9 tiles of water before the first impulse ramp and it works reliably, though the minecart does stall out if it hits a creature along the way. The design, as shown, does not use any track stops; if you built a track stop instead of carving tracks on the start tile then the launch ramp may not be connected, leaving your minecart to stall whenever the initial push wears out. Also, carving tracks on ramps is a bit fiddly to designate; I use constructed track ramps instead (they allow you to directly select which directions the track connects).--Loci (talk) 22:55, 12 September 2014 (UTC)