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Designations menu

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This article is about the current version of DF.
Note that some content may still need to be updated.

Designation icons preview.png

The Designations menu can be accessed along the bottom center of the screen, and provides the means to mark tiles with various designations including mining, wood cutting, plant gathering, stone detailing as well as removing constructions, controlling traffic and other miscellaneous designations.

To designate an area (Ui mb.pngb), select the desired designation from the menu, place your cursor over the first tile, click once, then drag your cursor over to another tile - which will create a rectangle, then click again. You can also choose to "paint" an area (Ui mB.pngB), which lets you specifically designate tiles one by one. Depending on the designation, this also works across z-levels, allowing 3-dimensional designations in the shape of a cuboid.

To cancel a designation, use Remove Designations (Ui x.pngx).

All designations can be prioritized, with 1 being the highest priority and 7 being the lowest. Note that if two different designations have the same priority, one type may still be favored over the other. They also can be assigned as "Blueprint only", which is similar to the job being suspended, as it marks tiles in a blue-colored square. This is useful for planning out designations and rooms without dwarves suddenly moving in to do anything yet.

Designations Menu[edit]

  • Designations, both normal and marked (blue).
    Mine (Ui m.pngmUi mm.pngm) - Mark tiles to be mined out. Removing stone/soil walls and leaving stone/soil floors. May leave stone/ore/gems. (req. Mining labor)
  • Channel (Ui m.pngmUi mu.pngu) - Mark tiles to be channeled out. Removing the stone/soil wall on that tile, the floor, and replacing the stone/soil floor below with a ramp. May leave stone/ore/gem. (req. Mining labor)
  • Remove Up Stairs/Ramps (Ui m.pngmUi mx.pngx) - Mark tiles to remove natural ramps and dug ramps/stairs. (req. Mining labor)
  • Create Stairway (Ui m.pngmUi mt.pngt) - Mark walls to be dug out and replaced with stairs going up or down. (req. Mining labor)
  • Upward Ramp (Ui m.pngmUi mr.pngr) - Mark walls to be dug out and replaced with upward ramps (req. Mining labor)
  • Toggle Blueprint Mode (Ui M.pngM) Toggle existing designations between blueprint mode and standard mode (see below).
  • Remove Designation (Ui x.pngx) - Remove all designation markings.
  • Remove Construction (Ui m.pngmUi mx.pngx) - Mark constructions to be removed
  • Bulk designation of items: (Ui i.pngi)
    • Ui iF.pngF: Reclaim Items/Buildings - Mark area of objects to be claimed.
    • Ui if.pngf: Forbid Items/Buildings - Mark area of objects to be forbidden.
    • Ui im.pngm: Melt Items - Mark area of objects to be melted.
    • Ui iM.pngM: Remove Melt - Remove melt marking from area.
    • Ui ip.pngp: Dump Items - Mark area of objects to be dumped.
    • Ui iP.pngP: Remove Dump - Remove dump marking from area.
    • Ui iH.pngH: Unhide Items/Buildings - Remove hide marking from area.
    • Ui ih.pngh: Hide Items/Buildings - Mark area of objects to be hidden.
  • Set Traffic Areas (Ui T.pngT) - Traffic area values determine where dwarves will travel. Large values for cost mean that dwarves will avoid that area if at all possible; smaller costs mean they will prefer that path even if it is longer than “normal”.
    • Ui Th.pngh: High Traffic Area - Mark areas with the “cost” listed in “High Traffic Cost”
    • Ui Tx.pngx: Normal Traffic Area - Mark areas with the “cost” listed in “Normal Traffic Cost”
    • Ui Tl.pngl: Low Traffic Area - Mark areas with the “cost” listed in “Low Traffic Cost”
    • Ui Tr.pngr: Restricted Traffic Area - Mark areas with the “cost” listed in “Restricted Traffic Cost”

Designations modification[edit]

Mining Ui m.pngmUi mn.pngn can also be modified to change behavior:

  • Ui mv.pngv: Designate all - Standard behavior.
  • Ui mV.pngV: Automining Ore/Gems - Once this tile has been processed, all neighboring tiles will be marked for mining, if they contain the same ore or gems. Can only be designated on revealed ores/gems. Will appear green.
  • Ui mo.pngo: Designating Ores/Gems - What it says on the tin. Only works on revealed tiles.
  • Ui mg.pngg: Designating Gems - See above.

Priority[edit]

Priority anim.gif

Designations can be assigned a priority by clicking Designation priority 1.png-Designation priority 7.png. By default, all designations are made with a priority of Designation priority 4.png, but higher priority jobs can be marked by using priorities Designation priority 1.png-Designation priority 3.png, and lower priority ones with Designation priority 5.png-Designation priority 7.png. Note that Designation priority 1.png is the highest priority, and Designation priority 7.png the lowest.

When a dwarf has several jobs of different priority to do, the ones with higher priority are executed first, regardless of how convenient they are for the dwarf in question; a job marked Designation priority 1.png on the other side of the map will take precedence over a job marked Designation priority 2.png right next to them.

Care should be taken not to set important tasks on too low of a priority, as many other incoming and existing tasks will take precedent over those lowest priority tasks, meaning those tasks will never get done unless their priority is changed manually.

Blueprint mode[edit]

Designations can be placed in the default standard mode—the jobs are eligible to begin as soon as the game is unpaused—or in blueprint mode. Switch the mode of new designations with Ui M.pngM. Blueprint mode designations appear cyan instead of beige.

Dwarves will not actually undertake blueprint mode designations. This can be used to plan future projects, and it offers a few advantages:

  • There is no need to designate the entire project at once. Doubtful portions can be deferred until nearby terrain is revealed, for example.
  • Blueprint designations will not disrupt jobs already underway.
  • The full range of priorities is available, as opposed to delaying the project by forcing low priorities. Thus the new project can take priority over existing designations when it's ready, without the need to remove the old designations.

When it is time for your dwarves to begin a blueprint-mode project, designate a Ui Mk.pngk standard toggle and choose an area that contains all the blueprint designations you wish, in all three dimensions. All blueprint-mode designations within will change to standard mode, and vice versa. The opposite (Ui ML.pngL) can be used to temporarily deactivate existing standard designations as well.

Notes[edit]

  • With DFHack installed, there is also be a setting available in the mining menu Ui mCtrl+d.pngCtrl+d that allows to configure whether your miners will ignore warm or damp stone.