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Designation flags in DF memory
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00100000001010001000001000000000 <- obsidian, far away from magma flow 00100000001001101000001000000000 <- obsidian, near magma flow 11100000001001101000001000000000 <- obsidian, near magma flow 00100000001010101000000000000000 <- obsidian, near magma flow 00100000001010001000000000000000 <- obsidian, next to magma flow 11100000001001101000000000000000 <- obsidian, next to magma flow 00100000001001101000000000000000 <- obsidian, next to magma flow 00100100001010010100000000000111 <- obsidian, next to magma flow 11100100001001110100000000000111 <- obsidian, next to magma flow 00000000000010101000000000000000 <- damp loam wall, next to murky pool 00000000000100001000000000000000 <- damp loam wall, next to murky pool 00000000000000101000000000000000 <- damp loam wall, next to murky pool 00000000000011001000000000000000 <- damp loam wall, next to murky pool 11000000000001101000000000000000 <- damp loam wall, next to murky pool 11000000000001101000001000000000 <- undiscovered loam wall, close to murky pool 00000000000011001000001000000000 <- undiscovered loam 00000000000010010100110000000000 <- furrowed silt loam ground, empty space 11000100000011110100000000000111 <- channel with 7/7 water 11000100000011110100000000000110 <- murky pool, 6/7 11000100000010010100000000000110 <- murky pool, 6/7 11000100000010010100000000000111 <- murky pool, 7/7 11000100000011110100000000000111 <- murky pool, 7/7 11000100000010010100000000000111 <- murky pool, 7/7 11000100000010110100000000000111 <- murky pool, 7/7 11000100000000110100000000000111 <- murky pool, 7/7 11000100000001110100000000000111 <- murky pool, 7/7 00100100001010010100000000000111 <- open space, lava 7/7 00100100001001110100000000000111 <- open space, lava 7/7 11100100001001110100000000000111 <- open space, lava 7/7 00100100001010110100000000000111 <- open space, lava 7/7 00000000000010101001000000010000 <- rough-hewn claystone wall, desig. for mining 00000000000010101001000000110000 <- rough-hewn claystone wall, desig. for channeling 00000000000010101001000001100000 <- rough-hewn claystone wall, desig. for upward stairs 00000000000010101001000000100000 <- rough-hewn claystone wall, desig. for up/down stairs 00000000000010101001000001000000 <- rough-hewn claystone wall, desig. for up ramp 00000000000010101001000001010000 <- rough-hewn claystone wall, desig. for down stairs 00000000000010101001000010000000 <- rough-hewn claystone wall, desig. for smooth stones 00000000000000110101000000000000 <- chestnut tree 00000000000000110101000000010000 <- chestnut tree, designated for chopping 00000000000000110101000000000000 <- shrub 00000000000000110101000000010000 <- shrub, designated for gathering ^ ^ ^ |^^^ warm? warm? Hidden|Flow Size ^ ^^^^ liquid Soil/Rock Layer ID ^ ^^^^ Light Desig. for activities (mining/shrubbing/stairing/etc.) ^ Sub-terr. ^ Outside ^^^^ Unknown ID ^ thought to be damp, but isn't ^ Mossy
//DWARF/DUAL MODE DESIGNATIONS DESIGNATION_LIQUID_AMOUNT_BIT1 BIT1 //DUAL MODE DESIGNATION_LIQUID_AMOUNT_BIT2 BIT2 //DUAL MODE DESIGNATION_LIQUID_AMOUNT_BIT3 BIT3 //DUAL MODE DESIGNATION_PILE BIT4 DESIGNATION_DIG_BIT1 BIT5 DESIGNATION_DIG_BIT2 BIT6 DESIGNATION_DIG_BIT3 BIT7 DESIGNATION_DETAIL BIT8 DESIGNATION_DETAIL_EVENT BIT9 DESIGNATION_HIDDEN BIT10 //DUAL MODE DESIGNATION_MATGLOSS_BIT1 BIT11 //DUAL MODE DESIGNATION_MATGLOSS_BIT2 BIT12 //DUAL MODE DESIGNATION_MATGLOSS_BIT3 BIT13 //DUAL MODE DESIGNATION_MATGLOSS_BIT4 BIT14 //DUAL MODE DESIGNATION_OPEN_TO_SUN BIT15 //DUAL MODE DESIGNATION_SUBTERRANEAN BIT16 //DUAL MODE DESIGNATION_SKY_VIEW BIT17 //DUAL MODE DESIGNATION_BIOME_BIT1 BIT18 //DUAL MODE DESIGNATION_BIOME_BIT2 BIT19 //DUAL MODE DESIGNATION_BIOME_BIT3 BIT20 //DUAL MODE DESIGNATION_BIOME_BIT4 BIT21 //DUAL MODE DESIGNATION_LIQUID_TYPE_BIT1 BIT22 //DUAL MODE DESIGNATION_WATER_TABLE BIT23 //DUAL MODE DESIGNATION_RAINED BIT24 //DUAL MODE DESIGNATION_TRAFFIC_BIT1 BIT25 //DUAL MODE DESIGNATION_TRAFFIC_BIT2 BIT26 //DUAL MODE DESIGNATION_FLOW_FORBID BIT27 //DUAL MODE DESIGNATION_LIQUID_STATIC BIT28 //DUAL MODE DESIGNATION_MOSS BIT29 //DUAL MODE DESIGNATION_FEATURE_PRESENT BIT30 //DUAL MODE DESIGNATION_LIQUID_CHARACTER_BIT1 BIT31 //DUAL MODE DESIGNATION_LIQUID_CHARACTER_BIT2 BIT32 //DUAL MODE
//ADVENTURE DESIGNATIONS //1-3 DUAL USED DESIGNATION_LIT BIT4 DESIGNATION_VISIBLE BIT5 DESIGNATION_MEM_BUILDING BIT6 DESIGNATION_MEM_ITEM BIT7 DESIGNATION_MEM_MONSTER BIT8 DESIGNATION_ORIGINALCAVE BIT9 //10-32 DUAL USED