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Masterwork:Bard playing in the tavern/raw
[CREATURE:MUSICIAN] [CREATURE_CLASS:ALL_CREATURES][DESCRIPTION:A dwarf boosting the morale of nearby fellows. Bards do not leave the tavern while playing, but will defend themselves if attacked. They play for one month and all dwarves within a 25 tile radius will get the bonus of their song for one month.] [NAME:bard playing in the tavern:bards playing in the tavern:dwarven] [CASTE_NAME:bard playing in the tavern:bards playing in the tavern:dwarven] [CREATURE_TILE:'d'][COLOR:7:0:0] [CREATURE_SOLDIER_TILE:64] [INTELLIGENT][IMMOBILE] [CANOPENDOORS] [BENIGN][NO_EAT][NO_DRINK][NO_SLEEP] [PREFSTRING:great ability as targets for thrown mugs] [BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:OUTERBRAIN:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE] [BODY_DETAIL_PLAN:COMMON_ANIMAL_MATERIALS] [BODY_DETAIL_PLAN:COMMON_ANIMAL_TISSUES] [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE] [BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS] [USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE] [USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT] [USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE] [USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT] [TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT] [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART] [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT] [TL_MAJOR_ARTERIES] [BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES] [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS] [BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS] [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS] [BODY_DETAIL_PLAN:HUMANOID_RELSIZES] [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE] [TENDONS:CREATURE_MAT:ANIMAL:SINEW:200] [LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:200] [HAS_NERVES] [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE] [BLOOD:CREATURE_MAT:DWARF:BLOOD:LIQUID] [CREATURE_CLASS:GENERAL_POISON] [GETS_WOUND_INFECTIONS] [GETS_INFECTIONS_FROM_ROT] [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE] [PUS:CREATURE_MAT:ANIMAL:PUS:LIQUID] [BODY_SIZE:1:0:70000]
[MAXAGE:60:120] [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP] [ATTACK_SKILL:GRASP_STRIKE] [ATTACK_VERB:punch:punches] [ATTACK_CONTACT_PERC:100] [ATTACK_FLAG_WITH] [ATTACK_PRIORITY:MAIN] [ATTACK:KICK:BODYPART:BY_TYPE:STANCE] [ATTACK_SKILL:STANCE_STRIKE] [ATTACK_VERB:kick:kicks] [ATTACK_CONTACT_PERC:100] [ATTACK_FLAG_WITH] [ATTACK_PRIORITY:SECOND] [ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL] [ATTACK_SKILL:GRASP_STRIKE] [ATTACK_VERB:scratch:scratches] [ATTACK_CONTACT_PERC:100] [ATTACK_PENETRATION_PERC:100] [ATTACK_FLAG_EDGE] [ATTACK_PRIORITY:SECOND] [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH] [ATTACK_SKILL:BITE] [ATTACK_VERB:bite:bites] [ATTACK_CONTACT_PERC:100] [ATTACK_PENETRATION_PERC:100] [ATTACK_FLAG_EDGE] [ATTACK_PRIORITY:SECOND] [ATTACK_FLAG_CANLATCH]
[CASTE:MUSIC_BATTLE] [CASTE_NAME:bard playing a battle song in the tavern:bards playing a battle song in the tavern:dwarven] [DESCRIPTION:A dwarf boosting the morale of nearby fellows. Bards do not leave the tavern while playing, but will defend themselves if attacked. They play for one month and all dwarves within a 25 tile radius will get the bonus of their song for one month.] [CASTE:MUSIC_SPEED] [CASTE_NAME:bard playing a quick jig in the tavern:bards playing a quick jig in the tavern:dwarven] [DESCRIPTION:A dwarf boosting the morale of nearby fellows. Bards do not leave the tavern while playing, but will defend themselves if attacked. They play for one month and all dwarves within a 25 tile radius will get the bonus of their song for one month.] [CASTE:MUSIC_COURAGE] [CASTE_NAME:bard playing a hymn of courage in the tavern:bards playing a hymn of courage in the tavern:dwarven] [DESCRIPTION:A dwarf boosting the morale of nearby fellows. Bards do not leave the tavern while playing, but will defend themselves if attacked. They play for one month and all dwarves within a 25 tile radius will get the bonus of their song for one month.] [CASTE:MUSIC_SLEEP] [CASTE_NAME:bard playing a sleeping song in the tavern:bards playing a sleeping song in the tavern:dwarven] [DESCRIPTION:A dwarf boosting the morale of nearby fellows. Bards do not leave the tavern while playing, but will defend themselves if attacked. They play for one month and all dwarves within a 25 tile radius will get the bonus of their song for one month.] [CASTE:MUSIC_NOSLEEP] [CASTE_NAME:bard playing a motivating song in the tavern:bards playing a motivating song in the tavern:dwarven] [DESCRIPTION:A dwarf boosting the morale of nearby fellows. Bards do not leave the tavern while playing, but will defend themselves if attacked. They play for one month and all dwarves within a 25 tile radius will get the bonus of their song for one month.] [CASTE:MUSIC_NOFOOD] [CASTE_NAME:bard playing a sustaining song in the tavern:bards playing a sustaining song in the tavern:dwarven] [DESCRIPTION:A dwarf boosting the morale of nearby fellows. Bards do not leave the tavern while playing, but will defend themselves if attacked. They play for one month and all dwarves within a 25 tile radius will get the bonus of their song for one month.] [CASTE:MUSIC_CLEAN] [CASTE_NAME:bard playing a bristling clean tune in the tavern:bards playing a bristling clean tune in the tavern:dwarven] [DESCRIPTION:A dwarf boosting the morale of nearby fellows. Bards do not leave the tavern while playing, but will defend themselves if attacked. They play for one month and all dwarves within a 25 tile radius will get the bonus of their song for one month.] [CASTE:MUSIC_HORROR] [CASTE_NAME:bard playing the music of eric zann in the tavern:bards playing the music of eric zann in the tavern:dwarven] [DESCRIPTION:A dwarf boosting the morale of nearby fellows. Bards do not leave the tavern while playing, but will defend themselves if attacked. They play for one month and all dwarves within a 25 tile radius will get the bonus of their song for one month.] [CASTE:MUSIC_UNDEAD] [CASTE_NAME:bard rattling the bonerattle in the tavern:bards rattling the bonerattle in the tavern:dwarven] [DESCRIPTION:A dwarf boosting the morale of nearby fellows. Bards do not leave the tavern while playing, but will defend themselves if attacked. They play for one month and all dwarves within a 25 tile radius will get the bonus of their song for one month.] [CASTE:MUSIC_NOEMOTION] [CASTE_NAME:bard playing a commanding song in the tavern:bards playing a commanding song in the tavern:dwarven] [DESCRIPTION:A dwarf boosting the morale of nearby fellows. Bards do not leave the tavern while playing, but will defend themselves if attacked. They play for one month and all dwarves within a 25 tile radius will get the bonus of their song for one month.] [CASTE:MUSIC_LUCK] [CASTE_NAME:bard playing a ballad of luck in the tavern:bards playing a ballad of luck in the tavern:dwarven] [DESCRIPTION:A dwarf boosting the morale of nearby fellows. Bards do not leave the tavern while playing, but will defend themselves if attacked. They play for one month and all dwarves within a 25 tile radius will get the bonus of their song for one month.] [CASTE:MUSIC_ANGER] [CASTE_NAME:bard playing an angry song in the tavern:bards playing an angry song in the tavern:dwarven] [DESCRIPTION:A dwarf boosting the morale of nearby fellows. Bards do not leave the tavern while playing, but will defend themselves if attacked. They play for one month and all dwarves within a 25 tile radius will get the bonus of their song for one month.]
[SELECT_CASTE:MUSIC_BATTLE] [CAN_DO_INTERACTION:MUSIC_BATTLE]
[CDI:ADV_NAME:Bow] [CDI:TARGET:A:LINE_OF_SIGHT] [CDI:TARGET_RANGE:A:25]
[CDI:VERB:play "Dwarves of Steel" *+15% STRENGTH AND ENDURANCE*:plays "Dwarves of Steel" *+15% STRENGTH AND ENDURANCE*:NA]
[CDI:TARGET_VERB:feel the power of Metal in them *+15% STRENGTH AND ENDURANCE* :feels the power of Metal in him *+15% STRENGTH AND ENDURANCE*] [CDI:MAX_TARGET_NUMBER:A:125] [CDI:FREE_ACTION]
[SELECT_CASTE:MUSIC_SPEED] [CAN_DO_INTERACTION:MUSIC_SPEED]
[CDI:ADV_NAME:Bow] [CDI:TARGET:A:LINE_OF_SIGHT] [CDI:TARGET_RANGE:A:25] [CDI:VERB:play "The Dwarf and the Maid" *+25% SPEED*:plays "The Dwarf and the Maid" *+25% SPEED*:NA] [CDI:TARGET_VERB:move faster to the tact of the music *+25% SPEED*:moves faster to the tact of the music *+25% SPEED*] [CDI:MAX_TARGET_NUMBER:A:125] [CDI:FREE_ACTION]
[SELECT_CASTE:MUSIC_COURAGE] [CAN_DO_INTERACTION:MUSIC_COURAGE]
[CDI:ADV_NAME:Bow] [CDI:TARGET:A:LINE_OF_SIGHT] [CDI:TARGET_RANGE:A:25]
[CDI:VERB:play "Hymn of the Mountainhomes" *NOFEAR*:plays "Hymn of the Mountainhomes" *NOFEAR*:NA]
[CDI:TARGET_VERB:are encouraged by the song about home *NOFEAR*:is encouraged by the song about home *NOFEAR*] [CDI:MAX_TARGET_NUMBER:A:125] [CDI:FREE_ACTION]
[SELECT_CASTE:MUSIC_SLEEP] [CAN_DO_INTERACTION:MUSIC_SLEEP]
[CDI:ADV_NAME:Bow] [CDI:TARGET:A:LINE_OF_SIGHT] [CDI:TARGET_RANGE:A:25]
[CDI:VERB:play "Sleep now safe, sleep deep in stone" *FALL ASLEEP*:plays "Sleep now safe, sleep deep in stone" *FALL ASLEEP*:NA]
[CDI:TARGET_VERB:are feeling sleepy all of a sudden and ...*FALL ASLEEP*:is feeling sleepy all of a sudden and ...*FALL ASLEEP*] [CDI:MAX_TARGET_NUMBER:A:125] [CDI:FREE_ACTION]
[SELECT_CASTE:MUSIC_NOSLEEP] [CAN_DO_INTERACTION:MUSIC_NOSLEEP]
[CDI:ADV_NAME:Bow] [CDI:TARGET:A:LINE_OF_SIGHT] [CDI:TARGET_RANGE:A:25]
[CDI:VERB:play "The endless labor of Atlas" *NOSLEEP*:plays "The endless labor of Atlas" *NOSLEEP*:NA]
[CDI:TARGET_VERB:are motivated to give their best, no matter how tired *NOSLEEP*:is motivated to give his best, no matter how tired *NOSLEEP*] [CDI:MAX_TARGET_NUMBER:A:125] [CDI:FREE_ACTION]
[SELECT_CASTE:MUSIC_NOFOOD] [CAN_DO_INTERACTION:MUSIC_NOFOOD]
[CDI:ADV_NAME:Bow] [CDI:TARGET:A:LINE_OF_SIGHT] [CDI:TARGET_RANGE:A:25]
[CDI:VERB:play "Hunger is an illusion" by the great dwarven philosopher Urist McUrist *NOFOOD/DRINK*:plays "Hunger is an illusion" by the great dwarven philosopher Urist McUrist *NOFOOD/DRINK*:NA]
[CDI:TARGET_VERB:do no longer feel hunger or thirst*NOFOOD/DRINK*:does no longer feel hunger or thirst*NOFOOD/DRINK*] [CDI:MAX_TARGET_NUMBER:A:125] [CDI:FREE_ACTION]
[SELECT_CASTE:MUSIC_CLEAN] [CAN_DO_INTERACTION:MUSIC_CLEAN]
[CDI:ADV_NAME:Bow] [CDI:TARGET:A:LINE_OF_SIGHT] [CDI:TARGET_RANGE:A:25]
[CDI:VERB:play a perfect tone *CLEANED OF COVERINGS*:plays a perfect tone *CLEANED OF COVERINGS*:NA]
[CDI:TARGET_VERB:are cleaned, but look slightly confused *CLEANED OF COVERINGS*:is cleaned, but looks slightly confused *CLEANED OF COVERINGS*] [CDI:MAX_TARGET_NUMBER:A:125] [CDI:FREE_ACTION]
[SELECT_CASTE:MUSIC_HORROR] [CAN_DO_INTERACTION:MUSIC_HORROR]
[CDI:ADV_NAME:Bow] [CDI:TARGET:A:LINE_OF_SIGHT] [CDI:TARGET_RANGE:A:25]
[CDI:VERB:play the music of Erich Zann, beautiful, but horrible to behold *SHORT NAUSEA, THEN DISEASE RESISTANCE*:plays the music of Erich Zann, beautiful, but horrible to behold *SHORT NAUSEA, THEN DISEASE RESISTANCE*:NA]
[CDI:TARGET_VERB:are sick, but know nothing can be worse than the longing they just experienced *SHORT NAUSEA, THEN DISEASE RESISTANCE*:is sick, but knows nothing can be worse than the longing he just experienced *SHORT NAUSEA, THEN DISEASE RESISTANCE*] [CDI:MAX_TARGET_NUMBER:A:125] [CDI:FREE_ACTION]
[SELECT_CASTE:MUSIC_UNDEAD] [CAN_DO_INTERACTION:RAISE_CORPSE_FRIENDLY]
[CDI:ADV_NAME:Bow] [CDI:TARGET:A:LINE_OF_SIGHT] [CDI:TARGET_RANGE:A:25]
[CDI:VERB:shake the bonerattle, which emits a strange resonating tone *RAISES ALL DEAD*:shakes the bonerattle, which emits a strange resonating tone *RAISES ALL DEAD*:NA]
[CDI:TARGET_VERB:are coming to life *RAISES ALL DEAD*:is coming back from the dead to haunt the living *RAISES ALL DEAD*] [CDI:MAX_TARGET_NUMBER:A:125] [CDI:FREE_ACTION]
[SELECT_CASTE:MUSIC_NOEMOTION] [CAN_DO_INTERACTION:MUSIC_NOEMOTION]
[CDI:ADV_NAME:Bow] [CDI:TARGET:A:LINE_OF_SIGHT] [CDI:TARGET_RANGE:A:25]
[CDI:VERB:play a commanding tone on the horn *NO EMOTION*:plays a commanding tone on the horn *NO EMOTION*:NA]
[CDI:TARGET_VERB:are slowed down and stop to think, shoving any emotion aside *NO EMOTION*:is slowed down and stops to think, shoving any emotion aside *NO EMOTION*] [CDI:MAX_TARGET_NUMBER:A:125] [CDI:FREE_ACTION]
[SELECT_CASTE:MUSIC_LUCK] [CAN_DO_INTERACTION:MUSIC_LUCK]
[CDI:ADV_NAME:Bow] [CDI:TARGET:A:LINE_OF_SIGHT] [CDI:TARGET_RANGE:A:25]
[CDI:VERB:sing about the adventures of Rincewind and the lady that protects him *200% LUCK*:sings about the adventures of Rincewind and the lady that protects him*200% LUCK*:NA]
[CDI:TARGET_VERB:are feeling lucky by hearing that old story again*200% LUCK*:is feeling lucky after he heard that story again*200% LUCK*] [CDI:MAX_TARGET_NUMBER:A:125] [CDI:FREE_ACTION]
[SELECT_CASTE:MUSIC_ANGER] [CAN_DO_INTERACTION:MUSIC_ANGER]
[CDI:ADV_NAME:Bow] [CDI:TARGET:A:LINE_OF_SIGHT] [CDI:TARGET_RANGE:A:25]
[CDI:VERB:play "The Defeat at Boatmurdered" about an old battle that was lost *LIKES FIGHTING*:plays "The Defeat at Boatmurdered" about an old battle that was lost *LIKES FIGHTING*:NA]
[CDI:TARGET_VERB:are remembered of their old hatred and cant await to fight *LIKES FIGHTING*:is remembered of his old hatred and cant await to fight *LIKES FIGHTING*] [CDI:MAX_TARGET_NUMBER:A:125] [CDI:FREE_ACTION]