v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
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- 01:00, 12 April 2011 diff hist +50 v0.31:Starting build →What considerations could inform my skill selection?: Moods do not always give legendary in the skill and most people start with 7 dwarves.
- 03:22, 7 April 2011 diff hist +12 v0.31:Dyer's shop Corrected typos and grammatical errors.
- 08:16, 18 February 2011 diff hist -64 v0.31:How large a farm do I need →Approaches: 1 farmer per 5 tiles? Seriously?! Utterly ridiculous. Removed suggested "rule of thumb".
- 06:48, 16 February 2011 diff hist +6 v0.31 Talk:Nether-cap →No nether-caps
- 06:47, 16 February 2011 diff hist +219 v0.31 Talk:Nether-cap →No nether-caps
- 13:50, 21 December 2010 diff hist -1 v0.31:Trap →Weapon Trap: Five, sir!
- 23:41, 24 October 2010 diff hist 0 v0.31 Talk:Important advice →Easy Underground Farms
- 21:54, 24 October 2010 diff hist +654 v0.31 Talk:Important advice →Easy Underground Farms
- 14:55, 17 October 2010 diff hist +143 File talk:FarmG2.png
- 18:52, 6 October 2010 diff hist -165 v0.31:Grower Seed logistics are not reduced by increased plant stack sizes; each seed still has to be hauled to a bag/stockpile and planted one at a time.
- 17:39, 26 July 2010 diff hist -15 v0.31:Kennel →Known Bugs: Removed "(will always?)", as I have trained war dogs in both .11 and .12 and have not encountered this bug.