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- 20:27, 4 October 2021 (diff | hist) (+1) m DF2014:Weight (→Weight Calculation: Ah, undo on book weight (10 was quire weight, tenth of book weight).)
- 20:22, 4 October 2021 (diff | hist) (+25) m DF2014:Weight (→Weight Calculation: Books are tools and subject to tools' SIZE/10 rule, Sheets are size 1 (tested with 10000 stack size items))
- 05:57, 14 September 2021 (diff | hist) (0) m DF2014:Item value (→Misc. items: Traction benches have 20 base value)
- 01:31, 9 September 2021 (diff | hist) (+81) m DF2014:Forgotten beast (→Bugs: Trees: Capitalization, explanation of behavior without attribution of intelligence. Might need mantis bug tag and verification it still happens.)
- 01:24, 9 September 2021 (diff | hist) (+255) m DF2014:Health care (→Tips for an effective hospital: Military dwarves keep fighting or stationing when injured & there's better ways to handle adamantine thread.)
- 19:10, 23 August 2021 (diff | hist) (+961) DF2014 Talk:Entity token (→UNDEAD_CANDIDATE: new section) (current)
- 20:13, 19 August 2021 (diff | hist) (+59) m DF2014:Ceramic industry (→Glazing: Ash only uses 1/150th of a bar.) (current)
- 20:10, 19 August 2021 (diff | hist) (-231) m DF2014:Ceramic industry (→Benefits of skilled labor and strange moods: Glazers have long since been able to gain exp.)
- 02:30, 18 August 2021 (diff | hist) (+17) m DF2014:Installation (→Install dependencies: libgtk2.0-0:i386 still seems to be needed, much like the 64-bit version on 64 bit df)
- 15:35, 17 August 2021 (diff | hist) (+1,225) DF2014 Talk:Skill (→Legendary+5: Note about rounding down, Blue dwarf's research, expected table, corollaries.) (current)
- 01:30, 5 August 2021 (diff | hist) (+404) DF2014:Herbalist (Added Bugs section, corrected training speed, some yields.)
- 00:56, 4 August 2021 (diff | hist) (+66) m DF2014:Weapon (→vs. others: Add mention of whip, remove bronze/iron mention)
- 00:54, 4 August 2021 (diff | hist) (+1,205) DF2014 Talk:Weapon (→Are there any testing research showing mace more effective than other weapons?: new section) (current)
- 00:33, 4 August 2021 (diff | hist) (+147) m DF2014:Weapon (→Final verdict: Steel axe has no true counters http://www.bay12forums.com/smf/index.php?topic=162260.msg7322155#msg7322155 Blunt does badly vs big http://www.bay12forums.com/smf/index.php?topic=164981.msg7522035#msg7522035)
- 00:27, 4 August 2021 (diff | hist) (+152) m DF2014:Weapon (→vs. others: Steel axes are only weapon without critical weakness http://www.bay12forums.com/smf/index.php?topic=162260.msg7322155#msg7322155)
- 00:20, 4 August 2021 (diff | hist) (+464) m DF2014:Weapon (→vs. undead: Iron to steel proves effectiveness of axes vs undead http://www.bay12forums.com/smf/index.php?topic=162260.msg7322155#msg7322155)
- 00:15, 4 August 2021 (diff | hist) (+91) m DF2014:Weapon (→vs. unarmored: Add cite link, though could probably use a link to better-formatted post)
- 00:13, 4 August 2021 (diff | hist) (+278) m DF2014:Weapon (→vs. armored: Per http://www.bay12forums.com/smf/index.php?topic=174389.msg8009603#msg8009603, steel sword being best against sieges - with the recommendations of hammer and spear being on bottom)
- 23:54, 3 August 2021 (diff | hist) (-86) m DF2014:Weapon (→vs. unarmored: Any sharp weapon is going to be better than a blunt weapon against unarmored organics, per http://www.bay12forums.com/smf/index.php?topic=164981.msg7522035#msg7522035)
- 12:59, 2 August 2021 (diff | hist) (+9) m DF2014:Installation (→Fix 2: change library: specify df_linux)
- 12:59, 2 August 2021 (diff | hist) (-6) m DF2014:Installation (→libGL error: wording)
- 12:58, 2 August 2021 (diff | hist) (+726) DF2014:Installation (→Troubleshooting: New section: libGL error)
- 08:59, 4 July 2021 (diff | hist) (+8) m DF2014:Burrow (→Limit workshops to burrow: Also works with traps, shown by cage trap only using cages in burrow in 44.09)
- 20:18, 4 June 2021 (diff | hist) (+20) m User:Fleeting Frames/itemage (parsing) (current)
- 12:29, 4 June 2021 (diff | hist) (+592) DF2014 Talk:Water (→Floor constructed from rock salt freezes water at least 4/7 underground (need moar experiments, possibly infinite water source) {{Verify}}: new section)
- 00:01, 3 June 2021 (diff | hist) (+5) m DF2014:Armor (→Encumbrance: Clarify that the boots need to be high boots.)
- 23:59, 2 June 2021 (diff | hist) (+25) m DF2014:Armor (→Encumbrance: Correct 6.04.2017 revision by unregistered, Verify for the lower material armor still mattering.)
- 19:38, 28 May 2021 (diff | hist) (+8) m User:Fleeting Frames/itemage (minor correction about config)
- 19:31, 28 May 2021 (diff | hist) (+673) m User:Fleeting Frames (→Things I've worked on: itemage mentioned) (current)
- 19:22, 28 May 2021 (diff | hist) (+5,138) N User:Fleeting Frames/itemage (Initial writeup)
- 00:06, 1 May 2021 (diff | hist) (0) m DF2014:Creature (→Animal people: Bat men are size 35,050 instead of 70,000, going by arena.)
- 09:56, 25 April 2021 (diff | hist) (+195) User talk:Leonidas (→Book theft: new section)
- 16:33, 22 April 2021 (diff | hist) (+157) m DF2014:Vampire (→Creating vampires: Making it clear that the instructions only work in .44.12 or older.)
- 02:47, 29 March 2021 (diff | hist) (+224) m DF2014:Student (Noted guildhall teaching, fort mode book reading.) (current)
- 02:30, 29 March 2021 (diff | hist) (+71) m DF2014:Engineer (Noted guildhall teaching.) (current)
- 02:28, 29 March 2021 (diff | hist) (+116) m DF2014:Guild (Noted downside of placing second guildhall zone in same area.)
- 02:11, 29 March 2021 (diff | hist) (+58) m DF2014:Advanced world generation (→Cavern Parameters: Spoilering HFS like in rest of article.)
- 02:05, 29 March 2021 (diff | hist) (+306) DF2014:Advanced world generation (→Cavern Parameters: Cavern layer numbers: 1 and 2. Bug 10267, dig deep disasters, merging upwards nature, species presence.)
- 23:25, 28 March 2021 (diff | hist) (+293) m User talk:Fleeting Frames (→Edible tree seeds)
- 23:23, 28 March 2021 (diff | hist) (+352) m User talk:Fleeting Frames (→Edible tree seeds)
- 11:02, 28 March 2021 (diff | hist) (+173) m DF2014:Tree (→Aboveground trees: Mark trees that bear only seeds as edible raw products because dwarf would rather starve than eat almonds.)
- 10:48, 28 March 2021 (diff | hist) (+68) m DF2014:Seed (Despite tags, no seeds are edible raw (almonds in screenshot: https://i.imgur.com/7yEC3Gb.png ))
- 01:31, 19 March 2021 (diff | hist) (+939) m DF2014:Water (→Contaminants: Filling it in, per the Talk:Contaminants in water)
- 00:10, 19 March 2021 (diff | hist) (+590) DF2014 Talk:Water (→Undo revision 251634 by 35.191.1.236 (talk): new section)
- 00:07, 19 March 2021 (diff | hist) (-22) m DF2014:Water (Undo revision 251634 by 35.191.1.236 (talk) - tested in 47.05, happens both when water is added to stagnant or stagnant to regular water.) (Tag: Undo)
- 00:50, 18 March 2021 (diff | hist) (+895) m DF2014 Talk:Manager (→Improving the Order conditions section: Tentative approval, covering the difference, placement of example orders.) (current)
- 00:30, 18 March 2021 (diff | hist) (+8) m DF2014:Swimming pool (→Swimming training: Last edit wiped the main benefit of attribute boost training.)
- 04:01, 17 March 2021 (diff | hist) (+94) m DF2014:Burrow (→Limiting civilian citizen jobs: Note about outside dwarves)
- 03:46, 17 March 2021 (diff | hist) (+1,295) DF2014:Burrow (Reorganization to make it clearer burrows have more uses than restricting your masons, limiting workshops to burrow is no longer new and fleshing it out, minor bug list additions/removals.)
- 19:39, 16 March 2021 (diff | hist) (+27) m DF2014:Pet (→Adopting: adding the availability requirement in first paragraph too to make it clearer.)
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