v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
User contributions
Jump to navigation
Jump to search
- 02:55, 20 May 2008 diff hist +231 Tileset repository →Shaja - added Terminus24
- 02:41, 20 May 2008 diff hist +25 m User:Shaja →More character tiles current
- 02:40, 20 May 2008 diff hist +33 N File:Terminus24.png Terminus24 1920x800 character set
- 02:35, 20 May 2008 diff hist +266 User:Shaja 1920x800 character set
- 02:27, 20 May 2008 diff hist +26 N File:Shaja 10-13-09.png Terminus24 text screenshot
- 02:26, 20 May 2008 diff hist +25 N File:Shaja 10-11-30.png Terminus24 map screenshot
- 04:52, 3 April 2008 diff hist +2,070 User:Shaja A bit on object tiles
- 04:21, 3 April 2008 diff hist +348 40d Talk:Graphics set repository →Questions: making your own set
- 03:15, 28 March 2008 diff hist +1,881 User:Shaja TerminusAliased 20x32 character set development
- 03:02, 28 March 2008 diff hist +528 Tileset repository
- 02:36, 28 March 2008 diff hist +40 N File:Shaja 10-27-09.png Screenshot using TerminusAliased tileset
- 02:35, 28 March 2008 diff hist +40 N File:Shaja 10-25-48.png Screenshot using TerminusAliased tileset
- 02:10, 28 March 2008 diff hist +46 N File:TerminusAliased handedit gal.png 20x32 character tileset based on Terminus font
- 07:10, 9 March 2008 diff hist +338 N User:Shaja New page: Hello, world. I'm working on some 20x32 character sets - an antialiased set using Consolas, and an aliased set using Microsoft's Glass Guage font, slightly tweaked. Why 20x32? Because I ...