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- 06:20, 16 January 2024 diff hist +132 Fall Attempting to turn a search for "Fall" from a strict redirect to "Calendar" into a disambiguation to deal with searches looking for information on falls. Hope this works current Tag: Removed redirect
- 21:29, 10 January 2024 diff hist +1,554 Syndrome →Special Effects: Additional notes about transformation effects (group membership, training, diplomatic duties, reproduction, butchering)
- 06:39, 9 January 2024 diff hist +4,086 Body token Adds example that demonstrates some uses for category connections
- 03:23, 9 January 2024 diff hist +435 Creature token →B: Adds note about order of parts in BODY:part:part:part:... tokens
- 05:55, 8 January 2024 diff hist +28 Body detail plan token →Tokens: Makes clear that BP_POSITION is relative to the parent container
- 06:11, 7 January 2024 diff hist +586 Syndrome →Multi-caste/multi-creature body transformations: Adds example about transformation sequences
- 05:12, 7 January 2024 diff hist +8 Weapon →Combat formulae: Spelling of through current
- 04:49, 7 January 2024 diff hist +54 Creature token →P: Note that POP_RATIO:0 does not work as one would expect
- 04:36, 7 January 2024 diff hist +197 Gelder Adds note that the gelding process can also be applied to a modded female creature
- 04:28, 7 January 2024 diff hist +171 Gender →Determining gender: Adds note about "geldable" female creatures
- 04:18, 7 January 2024 diff hist +396 Body token Adds note about GELDABLE applying to FEMALE creatures
- 07:42, 6 January 2024 diff hist +149 Syndrome →Inorganic syndromes and you!: Gas may dissipate before being inhaled
- 07:36, 6 January 2024 diff hist +5 Syndrome →Multi-caste/multi-creature body transformations: Fixing typo
- 07:33, 6 January 2024 diff hist +394 Syndrome →Multi-caste/multi-creature body transformations: In my testing the prior example transformed into a single caste only (the first caste listed). This modified version seems to do the job, with the advantage you can customize the odds of each CASTE being rolled
- 05:21, 6 January 2024 diff hist +1 Material definition token →Material properties: typo fix
- 05:19, 6 January 2024 diff hist +336 Material definition token →Material properties: Additional info about the quirky behaviour of USE_MATERIAL_TEMPLATE
- 03:20, 6 January 2024 diff hist +200 Syndrome →Special Effects: CE_SKILL_ROLL_ADJUST just what are the valid tags for *specifying* a skill level? ALL does not seem to work. Can it be done? Someone please give an example of how it is done if you can. Also includes a (slightly modified) example from a 2015 file called "interaction_disturbance.txt" that may no longer exist (but the example itself has been verified to work)
- 01:12, 6 January 2024 diff hist -11 Syndrome →Special Effects: SKILL_ROLL_ADJUST does not accept SEV token
- 09:46, 5 January 2024 diff hist -21 Syndrome →Special Effects: Verified death due to reaching max age of transformed form
- 21:31, 4 January 2024 diff hist +229 Syndrome →Basic syndrome tokens: Example usage of SYN_NAME
- 08:28, 4 January 2024 diff hist -338 Entity token Sorry reverting that last change. Just realized that [DOES_NOT_EXIST] (creature token) is creature level rather than caste level (as I had assumed) which may have rendered my test results invalid (I thought I was making a non-existant caste, but I now realize I probably mistakenly removed the whole creature when I added [DOES_NOT_EXIST] to a caste whoops)
- 08:19, 4 January 2024 diff hist +338 Entity token Adds note about impact of entity's creature's caste's [INTELLIGENCE] on spawn chance (a creature with ANY caste lacking [INTELLIGENCE] results in 0 spawns in my testing). .....Maybe creatures defined with castes of varying [INTELLIGENCE] are invalid in general (not just for entities)? More testing may be needed here
- 06:03, 4 January 2024 diff hist +925 Syndrome →Special Effects: I was experimenting with syndromes and was copy/pasting a generic [CE_X:PROB:100:SEV:1000:START:1:DWF_STRETCH:144] and then modifying it and found through the errorlog that some CE_X do not accept SEV. Made a guess at the pattern based on the few I've verified, marked the others as unverified. Also added info about transfromation age re-roll
- 07:23, 2 January 2024 diff hist +390 Entity token →Placement: Links
- 07:06, 2 January 2024 diff hist +10 Entity token →Placement: Added missing word
- 07:00, 2 January 2024 diff hist +28 Entity token →Placement: Better wording
- 06:37, 2 January 2024 diff hist +782 Entity examples →Example Animal Person Civilization: Added link to placement info (trying to create a generic animal person civ is what started this whole research/playtesting adventure for me hah. The wiki might as well make use of my results)
- 06:14, 2 January 2024 diff hist +192 Entity token →Placement: Bit more detail about blocking
- 06:01, 2 January 2024 diff hist 0 Entity token →Placement: Fix an all-caps error
- 05:59, 2 January 2024 diff hist +2 Entity token →Placement: Fixing a copy/paste error
- 05:58, 2 January 2024 diff hist +1,295 Entity token Adds notes on factors that influence entity spawn rates
- 05:31, 2 January 2024 diff hist +346 Entity token →Placement: Adding info about how starting biomes impact spawn rate of civs
- 05:20, 2 January 2024 diff hist +381 Entity token →Gameplay: re: duplicate [CREATURE:X] token in entities "It should be noted that civilizations are in general weighted by this token ... " - Verified. A new entity containing START_BIOME:ANY_LAND and over 175 duplicate creature tokens can block all other existing entities (excluding the single forced dwarven playable entity) from spawning in the default MEDIUM REGION world gen. Also adding info about biome limitations
- 03:31, 2 January 2024 diff hist +58 Reaction Adding link to example page
- 03:28, 2 January 2024 diff hist +56 Entity token Adding link to example page
- 00:55, 2 January 2024 diff hist 0 Entity examples →Example Animal Person Civilization: small fix to token order
- 00:48, 2 January 2024 diff hist +23,440 Entity examples Adds an example animal person entity with annotations
- 03:53, 31 December 2023 diff hist +218 Rat man D for Dwarf about Skaven, Teenage Mutant Ninja Turtles