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  • ...e are two major types of body tokens: ''body templates'' (BODY) and ''body parts'' (BP). ...ontains a set of ''body parts''. Each ''body part'' specifies which other body part it is attached to.
    9 KB (1,531 words) - 18:34, 11 June 2012
  • | {{text anchor|BODY}} | [[body token]]s
    42 KB (6,298 words) - 20:38, 25 July 2021
  • ...ure and selecting their letter in [[Adventure Mode]]. Wounds are listed by body part and described by color, as displayed in the following table. ...{{k|w}}ound screen for an unwounded dwarf shows only the standard 15 body parts that can wear items of [[armor]]:
    16 KB (2,577 words) - 19:44, 17 June 2014
  • Damage to any particular body part is cumulative; if you attack with a badly worn, [[wood]]en [[mace]] wi ====Body Part Damage====
    17 KB (2,905 words) - 02:48, 2 July 2012
  • BODY Unrecognized Creature Body Token:
    123 KB (19,038 words) - 13:55, 10 November 2022
  • ...f a creature makes use of the "[BODYGLOSS:PAW]" token, then a hypothetical body part called "second right foot" would be renamed "second right paw". ...token versions. The body token variant is defined anywhere in an "OBJECT:BODY" file and has the following syntax: ''[BODYGLOSS:id:match:replacement]''
    1 KB (234 words) - 15:38, 8 December 2011
  • Garments fit on different body parts depending on the item in question, and require different orders based on ma !Body Part!!Clothing!!Weight!!Block!![[Cloth|Fiber]]/[[Silk]]!![[Leather]]!![[Bon
    18 KB (2,742 words) - 13:58, 2 November 2021
  • To grab a body part, you have to be standing next to your target. ...emy's head using an empty hand has one major advantage over the other body parts: you are able to then gouge out their eyes. A blind enemy almost entirely d
    8 KB (1,433 words) - 10:40, 25 December 2014
  • | Item protects body parts a step up from where it is. Example, bucklers with an upstep of one, protec | How many steps up away from upper body the armor protects. Only present on torso armor. Coats/shirts/cloaks have i
    4 KB (750 words) - 15:37, 8 December 2011
  • ...he neck, upper, and lower spines in body_default.txt will allow these body parts to heal normally. ...while keeping your dwarves functional, add the [THOUGHT] token to another body part. The heart is a good place to do this, as heart injuries are nearly al
    7 KB (1,169 words) - 16:43, 9 May 2022
  • | 26 || ARMOR || [[Armor]] and clothing worn on the upper body. Subtypes come from item_armor.txt | 47 || CORPSEPIECE || [[Body part]]s. Has no material.
    6 KB (847 words) - 01:25, 8 July 2013
  • ...is torn away, but this is not a "chunk", which is generic. On major body parts, if too many chunks get ripped away, the wound could become instantly fatal
    1 KB (194 words) - 15:40, 8 December 2011
  • *BODY - body parts and structures. **ITEM_ARMOR - body clothing, including armor.
    4 KB (612 words) - 04:45, 6 January 2023
  • | Body [[armor]] | [[Body part]]
    4 KB (462 words) - 19:57, 13 August 2020
  • ...ammers and [[mace]]s tend to deal large amounts of damage to external body parts, and never get stuck in targets. Slashing or cutting weapons such as [[axe] ...tter chance of causing internal injuries, rather than simply wounding body parts. This is useful against big, hard-to-damage enemies -- piercing weapons lik
    14 KB (1,953 words) - 18:03, 27 January 2014
  • A '''corpse''' is a dead body of a [[creature]]. It could be any creature's body, friend or foe, animal or [[dwarf]], or even [[Adventurer mode|you]]. ...or blasting apart bodies in one swing. Should a corpse be severed from its parts, all the equipment you'd expect to be on the limbs will usually be located
    3 KB (443 words) - 13:44, 2 July 2012
  • ...hey are also less likely to dismember enemies, leaving fewer [[Chunks|body parts]] for the [[dwarf]]s to clean up. ...[bludgeon]]ing damage, and therefore have a higher chance of breaking body parts, and a low (if any) chance of severing limbs on direct hits, though a solid
    9 KB (1,421 words) - 17:44, 11 July 2012
  • ...ccupies the area between the two corners specified. If the chosen area has parts that cannot be made into a stockpile, like a wall, a [[workshop]], or an al ...ns to consolidate up to 10 items. There is no preference for specific body parts. All types of armor can be stored in [[bin]]s.
    18 KB (2,989 words) - 14:21, 24 June 2022
  • Butchers also do the dirty job of processing animal corpses and body parts for [[meat]], [[fat]], [[skin]], [[bone]]s, and [[skull]]s at the butcher's :Separates a dead animal into its component parts of [[meat]], [[fat]], [[skin]], [[bone]]s, and [[skull]]s. Usually used on
    5 KB (786 words) - 20:26, 12 August 2022
  • * added some extra text for ambiguous body parts * fixed some problems with how body construction is handled
    4 KB (645 words) - 14:23, 13 March 2014

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