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23a:Item token
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This article is about an older version of DF. |
These are to be used with certain Creature tokens (namely, ITEMCORPSE).
An item is described by four tokens, as such:
[<whatever is asking for the token>:TYPE:SUBTYPE:MATERIAL:MATGLOSS]
All items are made of a material. Several types expect a creature ID or plant ID, so trying to create them will not work correctly - the material you specify will be interpreted as a creature ID or plant ID, so the first 49 creatures/plants can be selected by using the corresponding material.
Item type tokens[edit]
# | Token | Description |
---|---|---|
0 | BAR | Bars, such as metal, fuel, or soap. |
1 | SMALLGEM | Cut gemstones usable in jeweler's workshop |
2 | BLOCKS | Blocks of any kind. |
3 | ORE | Mined ore, including bituminous coal. |
4 | ROUGH | Rough gemstones or raw glass. |
5 | STONE | Raw mined stone. |
6 | WOOD | Wooden logs. Material must be WOOD. |
7 | DOOR | Doors. |
8 | FLOODGATE | Floodgates. |
9 | BED | Beds. |
10 | CHAIR | Chairs and thrones. |
11 | CHAIN | Chains and ropes. |
12 | FLASK | Flasks. |
13 | GOBLET | Goblets. |
14 | INSTRUMENT | Musical instruments. Subtypes come from item_instrument.txt |
15 | TOY | Toys. Subtypes come from item_toy.txt |
16 | WINDOW | Glass windows. |
17 | CAGE | Cages. |
18 | BARREL | Barrels. |
19 | BUCKET | Buckets. |
20 | ANIMALTRAP | Animal traps. |
21 | TABLE | Tables. |
22 | COFFIN | Coffins. |
23 | STATUE | Statues. |
24 | CORPSE | Corpses. Has no material. |
25 | WEAPON | Weapons. Subtypes come from item_weapon.txt |
26 | ARMOR | Armor and clothing worn on the upper body. Subtypes come from item_armor.txt |
27 | SHOES | Armor and clothing worn on the feet. Subtypes come from item_shoes.txt |
28 | SHIELD | Shields and bucklers. Subtypes come from item_shield.txt |
29 | HELM | Armor and clothing worn on the head. Subtypes come from item_helm.txt |
30 | GLOVES | Armor and clothing worn on the hands. Subtypes come from item_gloves.txt |
31 | BOX | Chests (wood), coffers (stone), boxes (glass), and bags (cloth or leather). |
32 | BIN | Bins. |
33 | SAND | Sand. Has no material - always made of SAND:NONE. |
34 | ARMORSTAND | Armor stands. |
35 | WEAPONRACK | Weapon racks. |
36 | CABINET | Cabinets. |
37 | FIGURINE | Idols. |
38 | AMULET | Amulets. |
39 | SCEPTER | Scepters. |
40 | AMMO | Ammunition for hand-held weapons. Subtypes come from item_ammo.txt |
41 | CROWN | Crowns. |
42 | RING | Rings. |
43 | EARRING | Earrings. |
44 | BRACELET | Bracelets. |
45 | GEM | Large gems. |
46 | ANVIL | Anvils. |
47 | CORPSEPIECE | Body parts. Has no material. |
48 | REMAINS | Dead vermin bodies and large creature chunks. Material is a creature ID. |
49 | MEAT | Butchered meat. Material is a creature ID. |
50 | FISH | Prepared fish. Material is a creature ID. |
51 | FISH_RAW | Unprepared fish. Material is a creature ID. |
52 | VERMIN | Live vermin. Material is a creature ID. |
53 | PET | Tame vermin. Material is a creature ID. |
54 | SEEDS | Seeds from plants. Material is a plant ID. |
55 | PLANT | Plants. Material is a plant ID. |
56 | SKIN_RAW | Untanned skins. Material is a creature ID. |
57 | SKIN_TANNED | Leather. Material must be LEATHER. |
58 | BONES | Bones from creatures. Material is a creature ID. |
59 | SHELL | Shells from creatures that have them. Material is a creature ID. |
60 | LEAVES | Leaves, usually from quarry bushes. Material is a plant ID. |
61 | THREAD | Thread gathered from webs or made at the farmer's workshop. |
62 | CLOTH | Cloth made at the loom. |
63 | TOTEM | Skull totems. |
64 | SKULL | Skulls of dead creatures. Material is seemingly a creature ID. |
65 | No longer exists - merged into ARMOR in version 0.22.107.21a. | |
66 | PANTS | Armor and clothing worn on the legs. Subtypes come from item_pants.txt |
67 | No longer exists - merged into ARMOR in version 0.22.107.21a. | |
68 | BACKPACK | Backpacks. |
69 | QUIVER | Quivers. |
70 | CATAPULTPARTS | Catapult parts. |
71 | BALLISTAPARTS | Ballista parts. |
72 | SIEGEAMMO | Siege engine ammunition. Subtypes come from item_siegeammo.txt |
73 | BALLISTAARROWHEAD | Ballista arrow heads. |
74 | TRAPPARTS | Mechanisms. |
75 | TRAPCOMP | Trap components. Subtypes come from item_trapcomp.txt |
76 | EXTRACT | Extracts from certain plants and creatures. |
77 | POTION | Unknown. |
78 | DRINK | Alcoholic drinks. |
79 | POWDER_ORGANIC | Powders (such as flour or dye) from milled plants. |
80 | CHEESE | Pieces of cheese. |
81 | FOOD | Prepared meals. Subtypes come from item_food.txt |
82 | LIQUID_MISC | Liquids such as water and lye. |
83 | COIN | Coins. |
84 | GLOB | Fat, tallow, and small bits of molten rock/metal. Also works with blood, vomit, mud, and slime. |
85 | ROCK | Small rocks (usually thrown in adventurer mode). |
Item subtype tokens[edit]
Most item types have no subtypes. "NO_SUBTYPE" is used for the subtype position for these. For items that do have subtypes, the subtypes are defined from the raws for that item type as noted above.
Material tokens[edit]
The material tokens can be found at the Material tokens page.