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  • ...e are two major types of body tokens: ''body templates'' (BODY) and ''body parts'' (BP). ...ontains a set of ''body parts''. Each ''body part'' specifies which other body part it is attached to.
    11 KB (1,900 words) - 20:06, 23 June 2017
  • | [[Body token|BODY]] | parts[:...]
    40 KB (5,917 words) - 22:41, 3 September 2021
  • ...ure and selecting their letter in [[Adventure Mode]]. Wounds are listed by body part and described by color, as displayed in the following table. ...{{k|w}}ound screen for an unwounded dwarf shows only the standard 15 body parts that can wear items of [[armor]]:
    17 KB (2,740 words) - 20:30, 23 June 2017
  • ...if you add ducks. Also note if you add a species that has a naturally high body temperature (magma snakes for example) and set it butcherable, people will == Modding body parts ==
    38 KB (6,028 words) - 11:06, 16 January 2022
  • You can also sell things to traders. Bones, corpses, body parts and rocks are not valuable, no matter how attached you are to a particularl ...temple. Worth a visit at least, as Temples are often the most interesting parts of a town/dark fortress, because there are so many different kinds.
    74 KB (13,058 words) - 16:34, 13 October 2021
  • Damage to any particular body part is cumulative; if you attack with a badly worn, [[wood]]en [[mace]] wi ====Body Part Damage====
    17 KB (2,927 words) - 22:48, 19 April 2012
  • ...is defines the maximum class of protection they will seek to wear for each body part (but they may not completely succeed, depending on available items). ...or (#2); for example, as in... ''"Any armor protects a dwarf in a specific body location", "[[High boot]]s are better armor than low boots", "Adamantine ma
    22 KB (3,486 words) - 14:32, 8 December 2011
  • BODY Unrecognized Creature Body Token:
    237 KB (33,753 words) - 21:06, 23 June 2017
  • ...f a creature makes use of the "[BODYGLOSS:PAW]" token, then a hypothetical body part called "second right foot" would be renamed "second right paw". ...token versions. The body token variant is defined anywhere in an "OBJECT:BODY" file and has the following syntax: ''[BODYGLOSS:id:match:replacement]''
    1 KB (238 words) - 14:35, 8 December 2011
  • To grab a body part, you have to be standing next to your target. ...emy's head using an empty hand has one major advantage over the other body parts: you are able to then gouge out their eyes. A blind enemy almost entirely d
    9 KB (1,555 words) - 00:29, 7 March 2014
  • | How much damage the item blocks when that body part is struck. | The maximum number of items allowed on that body slot. If the body slot's layer value is over this, no more of this item can be put on. See [[
    5 KB (765 words) - 14:32, 8 December 2011
  • ...at one of your refuse stockpiles. However, since cats do not have any body parts capable of grasping, the job cancels with the reason "too injured" and the [BODY:CAT_MOUTH]
    4 KB (592 words) - 19:26, 1 January 2019
  • ...he neck, upper, and lower spines in body_default.txt will allow these body parts to heal normally. ...while keeping your dwarves functional, add the [THOUGHT] token to another body part. The heart is a good place to do this, as heart injuries are nearly al
    13 KB (2,093 words) - 17:24, 9 May 2022
  • | 25 || ARMOR || [[Armor]] and clothing worn on the upper body. Subtypes come from item_armor.txt | 45 || CORPSEPIECE || [[Body part]]s. Has no material.
    6 KB (864 words) - 01:25, 8 July 2013
  • ...is torn away, but this is not a "chunk", which is generic. On major body parts, if too many chunks get ripped away, the wound could become instantly fatal
    1 KB (194 words) - 14:17, 24 December 2022
  • A '''Corpse''' is a dead body of a [[creature]]. It could be any creature's body, friend or foe, animal or [[dwarf]], or even [[Adventure mode|you]]. ...or blasting apart bodies in one swing. Should a corpse be severed from its parts, all the equipment you'd expect to be on the limbs will usually be located
    3 KB (456 words) - 14:40, 8 December 2011
  • | Body [[armor]] | [[Body part]]
    4 KB (431 words) - 13:45, 1 December 2023
  • ...They are also less likely to dismember enemies, leaving fewer [[Chunk|body parts]] for the [[dwarf]]s to clean up. ...[bludgeon]]ing damage, and therefore have a higher chance of breaking body parts, and a low (if any) chance of severing limbs on direct hits, though a solid
    9 KB (1,428 words) - 22:03, 14 December 2011
  • ...ammers and [[mace]]s tend to deal large amounts of damage to external body parts, and never get stuck in targets. Slashing or cutting weapons such as [[axe] ...tter chance of causing internal injuries, rather than simply wounding body parts. This is useful against big, hard-to-damage enemies -- piercing weapons lik
    15 KB (2,155 words) - 19:31, 27 May 2018
  • ...g rock, [[miasma]], [[cave-in]] dust, [[steam]], smoke, tannery, [[Wagon]] body, [[Marble]]*, [[Limestone]]*, [[Flint]]*, [[Granite]]*, various soils* | [[Siege engine]] parts, [[Ballista]] tile
    35 KB (4,907 words) - 20:27, 23 June 2017

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