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  • ...-[[vermin]]) being that can interact with the world and any element inside it. The creatures in the game range from being entirely realistic to completel ...[FREQUENCY:X]</tt>: This tag dictates ''how often'' a creature will spawn. It ranges from 0-100, and is a comparative number, where the higher this numbe
    142 KB (20,073 words) - 03:17, 20 December 2022
  • ...-[[vermin]]) being that can interact with the world and any element inside it. The creatures in the game range from being entirely realistic to completel ...[FREQUENCY:X]</tt>: This tag dictates ''how often'' a creature will spawn. It ranges from 0-100, and is a comparative number, where the higher this numbe
    144 KB (21,198 words) - 05:05, 28 April 2024
  • ...ning about what creatures there are and the purposes they serve, sometimes it helps to be able to sort them in different ways, such as by where they are '''Tile:''' The tile assigned to the creature, how you will see it without a graphic set.
    170 KB (24,368 words) - 16:08, 24 December 2022
  • ...ning about what creatures there are and the purposes they serve, sometimes it helps to be able to sort them in different ways, such as by where they are '''Tile:''' The tile assigned to the creature, how you will see it without a graphic set.
    170 KB (24,364 words) - 02:52, 20 December 2022
  • '''Tile:''' The tile assigned to the creature, how you will see it without a graphic set. '''Name:''' The name of the creature as it shows up ingame.
    110 KB (15,549 words) - 13:55, 26 February 2021
  • ...ks. However, magma pistons are a bit more complicated than pump stacks, so it takes more time to understand how to operate and build them. |style="color: #000; padding: 0"|#
    23 KB (2,866 words) - 03:40, 20 December 2022
  • ...ks. However, magma pistons are a bit more complicated than pump stacks, so it takes more time to understand how to operate and build them. |style="color: #000; padding: 0"|#
    23 KB (2,830 words) - 18:46, 10 May 2016
  • ...ks. However, magma pistons are a bit more complicated than pump stacks, so it takes more time to understand how to operate and build them. |style="color: #000; padding: 0"|#
    23 KB (2,816 words) - 11:27, 23 July 2013
  • ...ks. However, magma pistons are a bit more complicated than pump stacks, so it takes more time to understand how to operate and build them. |style="color: #000; padding: 0"|#
    23 KB (2,906 words) - 16:52, 9 December 2023
  • '''Tile:''' The tile assigned to the creature, how you will see it without a graphic set. '''Name:''' The name of the creature as it shows up ingame.
    40 KB (5,653 words) - 13:54, 26 February 2021
  • | 0 || {{text anchor|MINER}} || [[Miner]] ||style="background:#000" data-sort-value="7"| {{Dwarf|7:0}} | 1 || {{text anchor|WOODWORKER}} || [[Woodworker]] ||style="background:#000" data-sort-value="14"| {{Dwarf|6:1}}
    18 KB (1,595 words) - 16:22, 2 April 2024
  • ...ust be sheared to produce rubber, however, unlike shearing wool from sheep it yields a tannable hide. Lactose worms are milkable every 17 days but algae | Rolst || 20 || 3,000,000 || sword ||
    34 KB (3,946 words) - 11:55, 5 December 2023
  • ...ria are met. A pressure plate that is untriggered then retriggered before it has sent an off signal will not send an on signal on the second trigger, an ...when linking multiple pressure plates to a single device. When doing so, it's possible for one of the plates to become activated before another plate h
    18 KB (2,877 words) - 19:04, 4 January 2012
  • ...oultry can be an excellent way to quickly fill up your food [[barrel]]s as it requires very little set-up for your dwarves. As a by-product of egg produc It is also possible to catch egg-laying animals through judicious use of [[cag
    29 KB (3,992 words) - 08:38, 5 December 2023
  • ...oultry can be an excellent way to quickly fill up your food [[barrel]]s as it requires very little set-up for your dwarves. As a by-product of egg produc It is also possible to catch egg-laying animals through judicious use of [[cag
    22 KB (2,895 words) - 03:21, 20 December 2022
  • ...er wheel, select {{key|b}}uild menu and choose {{key|M}}achine components. It requires 3 [[wood]] and generates 90 net power, which can be used for opera Waterwheels do ''not'' work with waterfalls, nor in magma - it takes water that is flowing according to the DF use of the term.
    26 KB (3,185 words) - 20:29, 23 June 2017
  • ...tch]]es {{Raw Tile|¢|#FFF|#000}} and retractable [[bridge]]s {{Raw Tile|╬|#000|#CCC}} are commonly used to control the path of minecarts. Where necessary ...he gear assemblies {{Raw Tile|☼|#FFF|#000}} are powered {{Raw Tile|P|#0F0|#000}}. When power is lost, the minecart settles onto either the northern or so
    13 KB (2,012 words) - 22:55, 8 April 2014
  • ...tch]]es {{Raw Tile|¢|#FFF|#000}} and retractable [[bridge]]s {{Raw Tile|╬|#000|#CCC}} are commonly used to control the path of minecarts. Where necessary ...he gear assemblies {{Raw Tile|☼|#FFF|#000}} are powered {{Raw Tile|P|#0F0|#000}}. When power is lost, the minecart settles onto either the northern or so
    13 KB (2,030 words) - 00:38, 21 December 2022
  • ...tch]]es {{Raw Tile|¢|#FFF|#000}} and retractable [[bridge]]s {{Raw Tile|╬|#000|#CCC}} are commonly used to control the path of minecarts. Where necessary ...he gear assemblies {{Raw Tile|☼|#FFF|#000}} are powered {{Raw Tile|P|#0F0|#000}}. When power is lost, the minecart settles onto either the northern or so
    14 KB (2,030 words) - 03:43, 20 December 2022
  • ...f grass. (Hunger increases every tick; a creature dies when it reaches 100,000). A creature with ten times the grazer value needs one tenth the amount of | 12 || 5,000,000 || ||
    9 KB (1,189 words) - 06:02, 23 November 2022

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