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  • | Seeds || Edible, brewable, millable || N/A || Brown || N/A | Seeds || Edible; millable; pressable for oil || N/A || Brown || N/A
    127 KB (17,652 words) - 20:30, 11 January 2023
  • * [[:Category:Millable|Millable plants]] ...vely, to preserve what little sanity a DF player has left, just forbid all millable plants you don't want milled (for example from the [[stocks]] menu) and (re
    3 KB (393 words) - 02:07, 21 March 2024
  • Blood Reed - Dry biomes. Millable into Blood Reed Dye, and brew-able into Blood Spirits. Blood Grass - Wet biomes. Millable into Blood Grass Dye, and brew-able into Blood Beer.
    26 KB (4,423 words) - 20:49, 23 June 2017
  • ...k to make lavish meals. As long as your growers provide a steady supply of millable plants and your cook can empty out bags quick enough, the milling jobs will *Requires a surplus of millable plants to ensure continuous milling, thus you may need to increase the numb
    26 KB (4,186 words) - 20:00, 7 January 2024
  • ...h meals. As long as your growers and herbalists provide a steady supply of millable plants and your cook can empty out bags quick enough, the milling jobs will *Requires a surplus of millable plants to ensure continuous milling, thus you may need to increase the numb
    23 KB (3,833 words) - 23:02, 9 January 2024
  • ...k to make lavish meals. As long as your growers provide a steady supply of millable plants and your cook can empty out bags quick enough, the milling jobs will *Requires a surplus of millable plants to ensure continuous milling, thus you may need to increase the numb
    30 KB (5,046 words) - 20:09, 23 June 2017
  • ...k to make lavish meals. As long as your growers provide a steady supply of millable plants and your cook can empty out bags quick enough, the milling jobs will *Requires a surplus of millable plants to ensure continuous milling, thus you may need to increase the numb
    27 KB (4,342 words) - 03:17, 20 December 2022
  • ==List of millable plants==
    2 KB (240 words) - 15:02, 8 December 2011
  • ==List of millable plants==
    1 KB (155 words) - 15:49, 8 December 2011
  • ...k to make lavish meals. As long as your growers provide a steady supply of millable plants and your cook can empty out bags quick enough, the milling jobs will *Requires a surplus of millable plants to ensure continuous milling, thus you may need to increase the numb
    19 KB (3,093 words) - 22:47, 17 December 2011
  • ...k to make lavish meals. As long as your growers provide a steady supply of millable plants and your cook can empty out bags quick enough, the milling jobs will *Requires a surplus of millable plants to ensure continuous milling, thus you may need to increase the numb
    23 KB (3,688 words) - 22:41, 8 April 2014
  • ...the resulting mill product or you will receive the misleading error "needs millable unrotten plants". Once you got this working repeat for every other plant yo ...vely, to preserve what little sanity a DF player has left, just forbid all millable plants you don't want milled (for example from the [[stocks]] menu) and (re
    3 KB (418 words) - 21:12, 9 June 2015
  • *[[:Category:Millable|Millable]]
    1 KB (160 words) - 01:39, 21 March 2024
  • ...the resulting mill product or you will receive the misleading error "needs millable unrotten plants". Once you got this working repeat for every other plant yo ...vely, to preserve what little sanity a DF player has left, just forbid all millable plants you don't want milled (for example from the [[stocks]] menu) and (re
    5 KB (806 words) - 03:43, 20 December 2022
  • ...the resulting mill product or you will receive the misleading error "needs millable unrotten plants". Once you got this working repeat for every other plant yo ...vely, to preserve what little sanity a DF player has left, just forbid all millable plants you don't want milled (for example from the [[stocks]] menu) and (re
    5 KB (703 words) - 03:15, 25 February 2014
  • ...onally, an 8 tile stockpile can be placed around the quern which holds the millable plants.
    15 KB (2,143 words) - 04:08, 20 December 2022
  • Savage biomes also house [[whip vine]]s, a high-value millable/brewable aboveground crop, and [[highwood]]s, a slow-growing tree that can
    11 KB (1,758 words) - 04:01, 20 December 2022
  • ...vely, to preserve what little sanity a DF player has left, just forbid all millable plants you don't want milled (for example from the [[stocks]] menu) and (re
    5 KB (809 words) - 02:39, 2 February 2024
  • ...rom your farms, you might have small nearby stockpiles dedicated solely to millable plants and [[flour]] so as to save on hauling.
    19 KB (3,145 words) - 01:42, 16 October 2023
  • millable
    795 KB (120,124 words) - 03:34, 25 February 2020

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