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  • Picking a starting region to build your dwarf [[fortress]] is a delicate work. Take a look at the lis == Visible features ==
    3 KB (480 words) - 11:00, 18 May 2015

Page text matches

  • an unknown underground region an unknown region
    795 KB (120,124 words) - 03:34, 25 February 2020
  • Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial? You'll begin by creating your world and watching the region's history unfold.
    931 KB (148,541 words) - 18:41, 1 December 2023
  • Unrecognized Region Type Token: You will be saved for later use in the region.
    248 KB (37,728 words) - 00:28, 8 August 2013
  • Unrecognized Region Type Token: Creating New Region
    237 KB (33,753 words) - 21:06, 23 June 2017
  • ...same volcano, and several similarly ideal sites around volcanoes about six region tiles to the east and southeast. '''Features:''' [[Magma vent]], [[Aquifer]]
    40 KB (6,722 words) - 22:41, 15 November 2022
  • === Region Types === Unrecognized Region Type Token:
    311 KB (47,240 words) - 11:27, 4 October 2011
  • An arc is a number of features that add to one theme-field. Many of an arc's features can, but don't need to, be done simultaneously - as such, the status of com | Draw your own region maps, create your own towns, creatures, items, start situations, etc. For e
    286 KB (44,767 words) - 10:59, 17 January 2022
  • The '''world painter''' tool allows you to paint features onto a map that is then used when generating a world. It is very difficult ...ns if the terrain parameters don't allow enough suitable locations for the features to be placed.
    71 KB (11,322 words) - 02:54, 7 March 2022
  • Check the parameters governing these features. Reduce the number of high, medium or low squares required. Swamp region count fails by
    17 KB (2,578 words) - 09:02, 28 October 2019
  • The '''world painter''' tool allows you to paint features onto a map that is then used when generating a world. It is very difficult ...ns if the terrain parameters don't allow enough suitable locations for the features to be placed.
    82 KB (12,872 words) - 12:17, 3 April 2024
  • The '''world painter''' tool allows you to paint features onto a map that is then used when generating a world. It is very difficult ...ns if the terrain parameters don't allow enough suitable locations for the features to be placed.
    82 KB (13,016 words) - 08:47, 21 January 2023
  • ==== <REGION-QUALITY> <X/Y>-Variaton ==== ==== <REGION-QUALITY> Weighted Ranges ====
    14 KB (2,125 words) - 20:03, 23 June 2017
  • The '''world painter''' tool allows you to paint features onto a map that is then used when generating a world. It is very difficult Some biomes/features that are impacted by elevation:
    63 KB (9,936 words) - 15:59, 13 July 2017
  • ...rall view of where, relative to the rest of the features of the world, the region map is focused on. Currently, an embark must be entirely within a tile on the "Region" view. This restriction will be removed in the future. [http://www.bay12f
    33 KB (5,542 words) - 03:21, 20 December 2022
  • ...rall view of where, relative to the rest of the features of the world, the region map is focused on. The arrow keys control the X cursor in the center "Region" view while {{k|u}}, {{k|m}}, {{k|k}}, and {{k|h}} move the embark location
    26 KB (4,466 words) - 14:33, 23 November 2016
  • ...rall view of where, relative to the rest of the features of the world, the region map is focused on. The arrow keys control the X cursor in the center "Region" view while {{K|u}}, {{K|m}}, {{K|k}}, and {{K|h}} move the embark location
    26 KB (4,447 words) - 19:39, 9 February 2022
  • Some items related to gameplay (graphics / tiles used, features enabled, population cap, etc) are not available from in-game options screen ...ow the '''Choose Fortress Location''' screen. There are three maps: Local, Region, and World.
    94 KB (16,288 words) - 19:50, 3 January 2023
  • * A [[region]]'s raw files are now stored in their respective save folder. ...to each other with different appearances, including hair [[color]], facial features, etc.
    34 KB (5,534 words) - 19:32, 21 February 2023
  • |caption=Region View screen (v50.09) ...r unretire a site]], and choose your origin civilization. Each tile on the region view encompasses a 16×16 grid of local view tiles. In the local view, you
    31 KB (5,144 words) - 04:58, 1 March 2024
  • ...uch CPU power. (You can also just select a 3x3 area and still have all the features.) ...e with its surface on level 141 (level with the river along the top of the region) at the right hand side of the map, just above the centre.
    20 KB (2,620 words) - 20:21, 23 June 2017

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